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Wii Mote Clone for PC. Cab Friendly? Stix
mhermann:
Problem the wiimote, as it is currently implemented on the PC, will not work with 2 player lightgun games. There are a few efforts going on to correct this but nothing done as of yet.
But thanks for checking this out for us. Let us know the results.
mark shaker:
--- Quote from: mhermann on July 05, 2008, 10:45:47 pm ---Problem the wiimote, as it is currently implemented on the PC, will not work with 2 player lightgun games. There are a few efforts going on to correct this but nothing done as of yet.
But thanks for checking this out for us. Let us know the results.
--- End quote ---
I'm sorry to report a complete failure in using the WaveIt with MAME.
I used MAME32 V112. I enabled mouse input and mapped the mouse to Lightgun controls, but I was not able to map WaveIt input (directional axis or button presses) to the game controls.
Let me know if there is anything else I should try.
- Mark
NickG:
^ Mame32 can mess up some lightgun setups. Have you tried regular MAME?
mark shaker:
--- Quote from: NickG on July 06, 2008, 11:34:11 am ---^ Mame32 can mess up some lightgun setups. Have you tried regular MAME?
--- End quote ---
Getting closer:
mame eggventr -mouse
No results.
mame eggventr -lightgun
The cursor tracks perfectly.
Mame does not recognize pressing buttons on the WaveIt.
(I was not able to map any WaveIt button to "Player 1 Button 1".
I was able to play by aiming with the WaveIt and using my keyboard's
Enter Key to fire.
mame eggventr -lightgun -mouse -joystick
Same results as the -lightgun option alone.
- Mark
mhermann:
So the waveit does not appear to be recognized by windows as a true mouse but some other input device. I say this because you have to set the lightgun command on MAME. SOmeone else correct me if I am wrong.
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