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Any Dig Dug masters out there, now WITH PATTERNS!!!!!

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Lutus:
I PM'ed a guy named Donald Hayes, not sure if you have heard of him.  He is just the world record holder on Dig Dug.

Anyways, I PM'ed on another forum and got a response!!  I will post some of his tips tomorrow morning, as I am falling asleep as I type this.

Lutus:
Ok, below is the edited response (removed any personal hello's etc.. I got from Don Hayes on Dig Dug)



   You already know that Dig Dug is basically pattern-based.  The patterns
   aren't always exact, though, and they can break down with even minute timing
   differences.  The first 11 screens are unique from each other so do those
   however you feel most comfortable.  You can set up decent rock drops on most
   of them but I'd suggest concentrate on surviving those boards without losing
   any men.

   Starting at board 12, the game throws the same sequence of 4 boards at you
   over and over.  So, board 12 repeats at 16, 20, 24, etc.  As you progress
   through the levels, the enemies get faster and behave slightly differently
   and this will cause the starting patterns to change.  The board 13 layout is
   the easiest one, the other three are pretty close on difficulty.  I use
   several different starting patterns on the early boards (from 12 to the low
   30's).  After that I use my primary patterns to start each board with a goal
   of maximizing rock drops and points.  You'll probably want to concentrate
   more on not losing men, though, as that's the first key to starting to get
   better.

   Here's a couple general thoughts:

   -- it is relatively easy to keep ahead of two enemies that are following
   you.  three can be done too but it is actually much harder so try to avoid
   this
   -- when a rock drops, the enemies run away from it.  if they're below the
   rock this usually means going down.
   -- related to this, it's usually a good idea when digging a vertical tunnel
   under a rock to dig a small dead-end channel down first and then head up to
   the spot underneath the rock to drop it
   -- the quickest way to blow up an enemy is to tap the pump button several
   times while running towards the enemy.  If you simply hold the pump button
   down it takes WAY too long to actually kill the thing
   -- another fire button trick is when you want to stun an enemy, hold the
   pump button a split second longer than normal.  If done right, the enemy
   will get two pumps instead of one which gives you more time to do what you
   want.

   Hope that helps, and good luck with your practice!

   Don



Basically, I haven't even gotten to the part of the game that holds the patterns yet.  I am only at Level 11 or so.  Hope this helps.

But we still need the patterns.  Don also said that over at MARP he has some Mame .inp Dig Dug recordings, but I don't know how to playback these game files.

fatfingers:

I would be very interested in the .inp files.  Usually playbacks are pretty easy to get configured (I just cannot remember exactly how I've done it in the past -- for mspacman and sinistar).

Ginsu Victim:
Thanks for the Donald Hayes reply! A few of things are well known (like vertical rock drops, and tapping the button....I didn't know some people held it!), but definitely some good tips.

I've got to check out that INP sometime....

Lutus:


Dig Dug MARP page link

Don is in 2nd on this page, his record on the actual arcade hardware is over at twin galaxies.

NOTE:  if you know how to view this and could write up a quick how to, with links, including everything but the ROM itself (for ovbious reasons) that would be very helpful.

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