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Neo geo thumb button... why not a pinky?
boogieman:
This may be a dumb question... I decided on a 7 button layout with a "thumb button" for neo geo games. So... what's the best way to map out the buttons in mame? Do you normally just change the settings on neo geo games only?
The thumb button could just be hooked up to the same input as button 4... but, would that make it set up wierd, as in strong attacks before weak or a kick where a punch should be etc?
Like this:
4 5 6
4 1 2 3
Could you just have a "pinky button" like this? :
4 5 6
1 2 3 4
How is this normally done? This seems really easy but I think I may be making it harder than it is!
Thanks.
massive88:
I have my ctlr file set to remap on Neo Geo games.
See this thread - http://forum.arcadecontrols.com/index.php?topic=78362.0
Mine are set up
123
456
7
So that capcom games are correct by default.
The "Thumb" idea, more closely resembles the curve of Original NeoGeos... see the home controller here:
And is spot on the the arcade layout, attached below.
GAJoe:
As I was telling someone in another thread, if you have an ergonomic Street Fighter layout like this
23
156
4
Then you can make the seventh button a pinky and still have something close to a Neo Geo layout, like this
237
156
4
Then you can wire button 7 to the same terminal as button 4 and you don't have to do any software configuration. This does mean you have to use an ergonomic six button layout, which I personally decided against in my actual arcade panel because my home built control box was not comfortable with that layout, ironically enough.
Ginsu Victim:
--- Quote ---Could you just have a "pinky button" like this? :
4 5 6
1 2 3 4
--- End quote ---
Like me?
Mine has the fourth wired twice
456
123
4
boogieman:
Cool, thanks everybody, I will give the ctlr file a try.
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