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Ipac2 Wiring Issues, Then Some Buttons Changed in Mame???
um3k:
This is how I have it and everything works as expected. Don't mix the wiring for Lights (12V) with the coin mechs.
mrclean:
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And, has anyone else seen something like this? I'm concerned about the Shifted buttons and getting these credits to read.
Always something when you think you're done! haha
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Just happened to me.. i have my mini-pac hooked up with an ide cable, and the unused ones that ive never used before ended up being my remaining buttons many were wrong but luckily i figured it out, used the winipac / ultimarc "test" mode to test and then swap literally all 20 buttons etc. Why did this happen ? :dunno no idea.. but i fixed it :cheers:
Turnarcades:
When I was first looking at coin doors it looked simple, but most people forget they are designed for genuine arcade cabinets, which are a whole different kettle of fish. They are designed for optimum power usage and not for economy like PC/MAME cab components. It wasn't til I checked the Ultimarc documentation I started google-ing for answers and realised there was a lot of info on coin mechs, but not many about the problems of electronic differences between mechs and interfaces. Don't know if that's the general way with all interfaces as I imagine most people run them on 12v without trouble. However, one small surge might be enough to tip the voltage high enough to damage the PCB.
RoninEditor:
--- Quote from: GinsuVictim on May 31, 2008, 01:37:09 pm ---I don't think you fried anything.
Since you say your buttons work outside of MAME, try setting them back up in MAME. If they work everywhere else, then MAME's the problem.
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(Sorry I've neglected my thread, been out of town, still am actually, just got online...)
I figure with these buttons working outside of Mame, that hopefully everything will be good... I still haven't TAB'ed in to recheck/reassign things... I'm crossing my fingers that this will work, especially since my in-laws are in town and they wanna check this out, haha. Hopefully it's not like, "Wow, my daughter's husband is a failure." haha
I'll touch base and let you guys know what's going on. And then, yeah, the Shifted buttons seem so odd. I'll update that info when I get home.
Thanks again for everyone's weighing in, always appreciated.
RoninEditor:
Okay, so here's what I'm at with this... totally nuts...
So I unplugged the wires on the microswitches on the coindoors (the ground and the positives) and the Ipac2 seems to be working fine again, shift keys, everything.
As a refresher, I originally have one side of my CP's buttons' ground going into one ground terminal on the Ipac, and the other side's grounds going into the Ipac's other ground terminal, with the coindoor's ground twisted in with that.
While the coindoors are hooked up this way, the Ipac REEEEEEALLY doesn't like it. I'm pretty sure it's a ground issue at this point because I then separated the coin door's ground and did a separate grounding block for it. So, going into the Ipac's left and right ground are the left and right sides of my CP's buttons and everything worked perfectly... the coin door's ground into the little Radio Shack block.
Everything works great... except for the coin door's 'trigger'. In or out of Mame, nothing happens when I put a coin in... and if I use a keyboard pass through, pressing "5" or "6" works for a credit, as well as my free play credit.
So it seems that the main issue is getting the microswitches working with Mame and the Ipac. I don't know what to do at this point because I'm horrible with electrical stuff... I'm assuming the ground has to be used on the Ipac to complete the circuit for the coin door? But if I put it on, it seems to make it defunct.
Any ideas with this..?
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