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Zombie Arcades launches first machine in the UK. Opinions welcome.
zombie_arcades:
--- Quote from: zombie_arcades on May 28, 2008, 01:35:44 pm ---
--- Quote from: Haze on May 28, 2008, 05:36:13 am ---
--- Quote from: Level42 on May 27, 2008, 07:09:41 am ---The wide-screen LCD. I don't like LCD's for classic games, but I can understand why you chose it. But why a wide-screen ?
--- End quote ---
probably the best point made here.
MAME supports *2* games with widescreen mode. Street Fighter III 2nd Impact, and Virtua Racing.
NONE of the other games supported in MAME are designed to be rendered at widescreen.
Arcades, until very recently didn't have wide-screen monitors at all. Your pictures show Street Fighter 2 stretched to widescreen. It *isn't* a widescreen game, and was never designed to be.
--- End quote ---
I agree with your point. However, you are thinking from an arcade purist point of view. My target market do not care if SF2 isn't meant to be played in widescreen. They want a big screen, quality craftsmanship, quality components and lots of games. The biggest screen I could source (within reason) was a 24" wide. The biggest 4:3 is 19".
Having said that, SF2 looks darn good in widescreen ;D
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spacies:
Samsung make a 21" 4:3 LCD.
FrizzleFried:
Games that aren't meant for wide screen look like ass on a wide screen. Anyone with any sense of aspect ratio will immediately be annoyed by the stretching. I know I'd be extremely pissed off if I purchased a cab for $5K and when I got it home, all the games played stretched.
ark_ader:
--- Quote from: zombie_arcades on May 28, 2008, 01:19:59 pm ---
--- Quote ---
You should expand on your one-word reply. I imagine that if you are mass-manufacturing, you might be able to get the cost near your dream price, with no room for profit. But in low quantities, the computer and LCD alone will account for all of this.
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I second that.
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Ok. You ask, I will expand.
Everything you included on your site minus the screen and the amount of games (customer supplies this) = £500 build + £200 profit. Do your market research, locate international vendors and aim realistically at your pricing structure and you will succeed, otherwise it will be a monkey for your back and a cash blackhole.
I tried making a business plan based on your similar ideals. Cost was minor, it was the market that was the stumbling block. Stick to your design, and try not decide the outcome of the cabinet or product as how you would expect it, but how the customer expects it. I.E. do not go overboard on design.
Lower your price and have patience and down the road you will do better.
If it was me and I wanted to start up again, I would focus on very small cabs which I could get better build pricing for. Look how smaller cabs make more of an impact and the general selling prices on Ebay.
I'm sure you will disagree, after all its your business, and you have your dreams and expectations of being a quality arcade cabinet maker. Just don't bite off too much than you can chew in an already saturated market.
You asked for my opinion, so I hope you will listen to it.
Good Luck! :cheers:
Ginsu Victim:
--- Quote from: FrizzleFried on May 28, 2008, 05:26:04 pm ---Games that aren't meant for wide screen look like ass on a wide screen. Anyone with any sense of aspect ratio will immediately be annoyed by the stretching. I know I'd be extremely pissed off if I purchased a cab for $5K and when I got it home, all the games played stretched.
--- End quote ---
Yep, it's pretty lame. Also, playing 4:3 on a widescreen and having black bars on the side is lame, not to mention how small vertical games appear. (Oh man....vertical stretched 16:10 widescreen.... blargh!!!)
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