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Zombie Arcades launches first machine in the UK. Opinions welcome.

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massive88:
Correct me if Im wrong, but 384x224 is a widescreen resolution is it not?  It seems pretty close to 16:9 [or 10] to me (which is not 4:3).

http://www.mameworld.net/maws/srch.php?resolution=384x224

Edit: I stand corrected!  Thanks Blanka!

Blanka:
A lot of resolutions are pictured with non-square pixels. This resolutions was ment for 4:3 tubes as well. The pixels are 0.77x1 rectangles.
Compare it with NTSC. NTSC DVD's have 480x720 pixel resolution, yet they are displayed 4:3.
 

amadama:
It's a nice looking machine but two things (that have already been mentioned).
1) The Price. Way too expensive. Here in the USA you can something equivalent for about $2-3k brand new.
2) The monitor. A widescreen LCD is only good if you are going to use it for next-gen consoles like Wii, Xbox360 or PS3. A good CRT would be best for retro gaming.

Best of luck!
Alex

zombie_arcades:

--- Quote ---
You should expand on your one-word reply. I imagine that if you are mass-manufacturing, you might be able to get the cost near your dream price, with no room for profit. But in low quantities, the computer and LCD alone will account for all of this.

--- End quote ---

I second that.

zombie_arcades:

--- Quote from: Haze on May 28, 2008, 05:36:13 am ---
--- Quote from: Level42 on May 27, 2008, 07:09:41 am ---The wide-screen LCD. I don't like LCD's for classic games, but I can understand why you chose it. But why a wide-screen ?

--- End quote ---

probably the best point made here.

MAME supports *2* games with widescreen mode.  Street Fighter III 2nd Impact, and Virtua Racing.

NONE of the other games supported in MAME are designed to be rendered at widescreen.

Arcades, until very recently didn't have wide-screen monitors at all.  Your pictures show Street Fighter 2 stretched to widescreen.  It *isn't* a widescreen game, and was never designed to be.



--- End quote ---

I agree with your point. However, you are thinking from an arcade purist point of view. My target market do not care if SF2 isn't meant to be played in widescreen. They want a big screen, quality craftsmanship, quality components and lots of games. The biggest screen I could find (within reason) was a 24" wide. The biggest 4:3 is 19".

Having said that, SF2 looks darn good in widescreen  ;D

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