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Why Advancemame is cool

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ahofle:

--- Quote from: Ummon on May 16, 2008, 06:17:59 pm ---Ahofle, what are 'fake' resolutions?

--- End quote ---

I meant fake scanlines (the software generated ones in MAME).

protokatie:

--- Quote ---Maybe I'm wrong, but from what I've read CRT monitors work one way: they display from left to right, top to bottom relative to the monitor's horizontal orientation. Hence, for vertically displayed games, the monitors are turned and the game code is appropriate to that orientation.
--- End quote ---

Dunno if right or wrong, but the beam of a monitor can be made to go anywhere with the right hardware. (By "default", monitors use the left to right in relation to their horizontal orientation.) But if you look at vector screens as well as oscilloscopes it isnt hard to imagine a raster screen being made to scan in another manner. It was my understanding that old B/W vertical computer monitors designed for wordprocessing scanned from left to right top to bottom from the monitors vertical orientation. (Thus making it not necissary to have a rotated mode in the computer's gfx board)(odd thought, maybe this is where oddball modes like 320x480 came from? Maybe used for vertical monitors???)

Namco:

--- Quote from: Ummon on May 14, 2008, 02:26:04 am ---Now, this can be done with the alternate modes SailorSat created for high refresh-capable monitors. But Advancemame does it automatically. This is on an old 17" Dell PC monitor.

--- End quote ---

What do you mean by "this"? Depends what your definition of the word "this" is. :P

It took me a long time to figure out what you were talking about there. Thanks for not qualifying what "sailorsat" is or explaining what the post was about. I don't see what the big deal is when you can add the resolutions to your driver's list of supported resolutions and running with switchres on and hws off. I got those "native scanlines" too when I ran sf2 at -r 384x224, didn't need advancemame to do it.

fjl:
I'm lost here. What exactly is this topic about? Making scanlines on a PC monitor without using MAME's built in scanline option?

What's the difference? :dunno

Hoopz:
We need to get a certain someone in here to tell us that the original programmers meant for their games to be displayed on LCDs not monitors with tubes and that Mame is incorrect because the code is wrong.

 >:D

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