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Why Advancemame is cool

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ahofle:
According to Ummon in another thread, advancemame automatically adjusts the screen pots for you.  :P

NickG:
Those "native scanlines" on the DK are going the wrong way, LOL.  ;D

TOK:
Is this just switching on the scanline effect built into MAME? I've messed around before, the results look similar but its been a while since I've used it.

Jack Burton:

--- Quote from: ahofle on May 14, 2008, 03:28:51 pm ---According to Ummon in another thread, advancemame automatically adjusts the screen pots for you.  :P

--- End quote ---

Eh, it kind of guesses but I've never seen it get it just right on the first try. 

The scanlines visible when Donkey Kong is played in it's native resolution are not software based scanlines.  They are the real scanlines produced by the monitor.   I don't think the ones in the picture are real scanlines since they are on a Dell monitor.  I don't think there was ever a dell monitor that could do 15khz.

As far as scanlines going the wrong way, I don't know if Donkey Kong cabs came with a true vertical monitor or used a rotated monitor.  It doesn't affect the image quality.  The important thing about playing in native resolutions is that each pixel of the in game graphics is equal to one pixel on the monitor.

telengard:
AdvanceMAME was great.  I wish it was still supported.  I spent a *lot* of time getting those perfect modes for games.

I now have an arcade monitor and thanks to some tool I found on these boards (can't remember the name) I get the same results with none of the work.  I did have to sacrifice a little bit with vector games though.

~telengard

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