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Do I need a 2nd coin button?
robC:
Thanks for the information folks! I wanted to use one of those nice lighted fake coin drop buttons from GGG, so it's nice to know I can get away with just one. That will save a little space. I also like the idea of adding credits to P1 and P2 every time a credit is added.
Thanks,
Rob
shardian:
Simplest solution:
Use the shift functionality of the IPAC to assign a shift function to the coin slot. If you have a situation in which P2 needs a separate credit, assign a shift function that uses the shift button + the coin switch to add a coin2 credit. That's what the shift function is there for people!
CrazyKongFan:
I like Shardian's idea. That way, you don't add extra credits you don't necessarily want, but yet you can get credits for each player. In Gauntlet, for example, both players might not want a credit, if player 1 has a really good score and alot of health and player 2 is almost out of health. (in Gauntlet, the score is divided by the number of coins for the high score table). Moloch is correct, Simpsons also uses separate coin slots on the 4 player version. On the 2 player version, it lets you select the player when you start a game. Teenage Mutant Ninja Turtles uses separate coin slots too. I assume the 2 player version lets you choose players like Simpsons does, but I don't know for sure.
TheShanMan:
I did something somewhat similar to shifting for P3/P4. I actually installed 2 small momentary SPDT button switches from Radio Shack on the underside of my panel (it's a metal panel). The wire from the coin switch runs to the common terminal on the button, and the 2 switched terminals run to player 1 and player 3 start (or for the other button, player 2 and player 4). That way, if you normally drop a coin it applies to P1, but if you push the button while dropping the coin, it applies to P3. Essentially an "external shift". I didn't want to use my IPAC's shift because when you're in the middle of Gauntlet or The Simpsons or whatever and need to insert coins for extra life (and everyone else is still playing) hitting a shift on the main part of the CP isn't so convenient.
Jakobud:
I remember 6-player X-Men had 6 different coinslots, 1 for each player.
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