Main > Main Forum

Its time to give back...beginning work on Wiimote Driver

<< < (5/13) > >>

mhermann:
Ok, sorry for the delay in any updates. Some real life got in the way. Not much to report right now. But I will tell you what I have found out. I talked to several people in the Wiimote driver world. I have found a .net library and a C++ library. There is a ton of info out there. I had to start researching specifically how to write i low level device driver which I have no experience with which I stated before, so it may be a long road.

But the info I got from the guy (forget his name right now, will edit later) who wrote the C++ driver. He thought it would not take as much work implementing his library into MAME as it would to write a driver from scratch.

So I am at some what of a cross roads. Do I contine on the driver roadmap or switch to try a get this C++ library implemented in MAME. I guess I should try to get the audience of some of the MAME devs and see if it is something they are interested in adding. Or try to do the work myself and get it in an official build. But I have no idea what is entailed in that. But I am determined, but I would like to get this done right and get it done as quickly as possible.

Thoughts?

akcrash:

--- Quote from: mhermann on May 25, 2008, 10:32:59 pm ---Ok, sorry for the delay in any updates. Some real life got in the way.

--- End quote ---
I hate real life, takes too much time away from my hobby life.  ::)

To me it would be cool to have an actual mouse driver for the remotes, as that would not only work for mame, but other games as well. But, on the other larger hand if it is easier / faster to implement the library straight into MAME and have the same functionality that the mouse driver would give us, at least for MAME, then I would have to vote for that. The mouse driver can always come later anyway, and then in the meantime we would all benefit from a user friendly and relatively hassle free light gun.

So, I would say as long as two guns will be supported go for the library implementation in MAME.

Thanks for the updates and all the research / work you are putting in to this.

akcrash:
Bump

Any updates??

mhermann:
Going slow. I have alot of things to go through and test for this. As I said before, for this to work the driver must be a low level mouse driver, so the operating system recognizes it as such. Currently, none of the Wii driver implementation handle it this way.

I am still trying to understand the C++ library I found and am going to try to get that implemented into MAME. But parallel to that I am going to continue work on the driver. It is a good learning experience if nothing else.

With that said, I may breakdown and get a pair of LCD topguns as well. It seems the latest driver has solved most/all the stability issues.

akcrash:
Glad to hear there is progress, albeit slowly; which is to be expected with something of this caliber...

I have a set of the EMS guns, have not tried the newest drivers yet, planning to when I get home from work towards the end of the month. Even if all the news is true and they work great, you will still have to stand like 7-8 feet back; at least with my 32inch tv. It has to be better then their last attempts, which were horribly dissapointing...

Thanks for the update, and again for all the work. If you need help with testing, me and my cabinet are at your beck and call!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version