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What additional buttons are essential?

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surface tension:
The buttons I find important are Exit and Pause, along with the P1, P2, Coin1 and Coin2. Anything else can be shifted.



--- Quote from: akcrash on April 28, 2008, 09:33:29 pm ---If you hold player two start and hit the credit button, the purple one, it adds coins for player two.

--- End quote ---

If you are going to have a single credit button, why not have each press add a coin for both player 1 AND 2?

nickynooch:

--- Quote from: st on April 29, 2008, 04:25:49 am ---The buttons I find important are Exit and Pause, along with the P1, P2, Coin1 and Coin2. Anything else can be shifted.

--- End quote ---

I was thinking along those lines.  So basically 4 extra buttons. (Assuming player 1 and player 2 normal start buttons are there)  However, what do you end up pressing to "select game"?

surface tension:

I was thinking along those lines.  So basically 4 extra buttons. (Assuming player 1 and player 2 normal start buttons are there)  However, what do you end up pressing to "select game"?
[/quote]

I use Player 1 for that. It seems to follow... Player 1 to select, (coin button), then player 1 to play.

massive88:
I think the most common is player 1 start button to select games in front ends.

As for shifted exit, mine is P1+Pause, which will just about never get hit at the same time accidentally.  P1+P2 I would think could happen all the time if you are playing a quarter muncher game.

When I build another panel though, I will probably put a dedicated Exit button, but for now, the shift P1+Pause works pretty well, and people get the hang of it quickly.

"How do I exit?"
"Press and hold down start then tap pause, and let go of both."
"Ok."

Ginsu Victim:
Yeah, I have a multi-purpose button next to each start.
In Mamewah, it's used for shifted functions.
In Mame, it's pause (and combined with P1 start, it's ESC).
In ZSNES and VirtuaNES, it's SELECT.
In Kega Fusion, it's MODE.

P1+P2 start never made sense at ESC. Too easy to kill your game.

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