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You have convinced me to buy a spinner! (Now with added bling spinner goodness!)
leapinlew:
--- Quote from: Zobeid on April 26, 2008, 04:27:41 pm ---
--- Quote from: brandon on April 26, 2008, 04:16:04 pm ---
--- Quote from: leapinlew on April 25, 2008, 07:35:26 pm ---Gyruss and Time Pilot
;)
--- End quote ---
I own a Gyruss and it has a joystick... not sure about Time Pilot..
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I was going to say something. . . I guess (and hope) he was joking about that, because both Gyruss and Time Pilot are definitely 8-way stick games. But they're both the sort of games you can look at and say, "hmm, maybe this should have been made for a spinner, it might have been good that way".
If Tempest 2000 can be good with a thumb pad, maybe Gyruss could be good with a spinner. :dunno
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Thing is, both Gyruss and Time Pilot should be played with a spinner. I think it would make the game much more playable.
I'm planning on building a spinner based cabinet and it'll have both Time Pilot and Gyruss on it.
leapinlew:
Question regarding Typhoon and Tempest 2k - those are 4:3 games only or can they be played on a vertical setup?
Zobeid:
--- Quote from: leapinlew on April 27, 2008, 11:52:56 am ---Thing is, both Gyruss and Time Pilot should be played with a spinner. I think it would make the game much more playable.
I'm planning on building a spinner based cabinet and it'll have both Time Pilot and Gyruss on it.
--- End quote ---
Can you really make that work? Both of those games were programmed to accept 8-way stick input, I'm not sure whether MAME can translate spinner input into that kind of stick input in a useful way. I'm guessing it might require a pretty serious hack.
It's a neat idea, but I'm not optimistic about getting it to work in a satisfying way.
--- Quote ---Question regarding Typhoon and Tempest 2k - those are 4:3 games only or can they be played on a vertical setup?
--- End quote ---
They are 4:3 horizontal games. T2K is an Atari Jaguar game of course, so it was designed strictly for a TV set.
Typhoon 2001 has some options to adjust the aspect ratio which "can prove useful if you play the game on an 16:9 TV or something like that", according to the website. I have some doubts about whether you can get it to actually rotate the display 90 degrees for a vertical monitor though. It's just not made for that.
I hadn't given it a thought myself, since I'm building a rotating-monitor cabinet anyhow. 8)
ADDENDUM: I just realized Typhoon 2001 also requires a joystick to move you up and down, only for the bonus stages. Which is no problem. . . It's just a little peculiarity that it inherited from T2K, where everything was done with the thumb pad.
leapinlew:
--- Quote from: Zobeid on April 27, 2008, 12:42:21 pm ---
--- Quote from: leapinlew on April 27, 2008, 11:52:56 am ---Thing is, both Gyruss and Time Pilot should be played with a spinner. I think it would make the game much more playable.
I'm planning on building a spinner based cabinet and it'll have both Time Pilot and Gyruss on it.
--- End quote ---
Can you really make that work? Both of those games were programmed to accept 8-way stick input, I'm not sure whether MAME can translate spinner input into that kind of stick input in a useful way. I'm guessing it might require a pretty serious hack.
It's a neat idea, but I'm not optimistic about getting it to work in a satisfying way.
--- End quote ---
Well then... be watching for my project announcement in the next couple weeks.
_Iz-:
--- Quote from: Zobeid on April 27, 2008, 12:42:21 pm ---
Can you really make that work? Both of those games were programmed to accept 8-way stick input, I'm not sure whether MAME can translate spinner input into that kind of stick input in a useful way. I'm guessing it might require a pretty serious hack.
--- End quote ---
If memory serves, Dave Widel (www.widel.com) did a version of mame that converted gyruss (and some others) to spinner input.
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