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Button layouts
skippy0420:
This is not a thread to argue what is the best setup. I am just trying to get a feel for the 'most common' setups for CP's.
**The purpose of this thread is to see what the most used layouts are. I have been discussing the Stainless Steel button bezels with 'Franco B'. He produces the single button bezels and I am trying to see what layouts would make the most sense to possibly produce as a whole piece***
Thanks for your time :cheers:
CrazyKongFan:
I voted, but figured I'd give an explanation too :). I've got 3 arched, since that's the way the setup was on the CP when I got the cabinet (actually, it only had 2, but had a blank knockout for a 3rd one...must have had a 3rd button in a previous conversion). I added the 3rd button on both players to replace the knockouts. They're in the perfect location for Track and Field. The CP artwork has the left and center one labeled action and jump. I haven't replaced any of them, so I usually have most of the games that have 2 buttons so the jump button matches the one that's labeled.
severdhed:
my panel currently has 6 buttons in 2 straight rows (street fighter layout) i am in the process of building a new panel that will be 6 buttons arched.
Zobeid:
Other.
Easy access to joysticks and spinner without bumping into any buttons. Easy to remember which buttons to use. Doesn't take much "real estate" on the control panel. Only proper layout for playing Vanguard.
Of course it's no good for fighting games. To me that's an advantage. I have zero interest in them, and I'll have a good excuse not to play them. "SF2? Sorry, no controls for it. . . How about two-player Rip Off?"
dgame:
Other:
The physical button layout is:
1 2 3 7
4 5 6 . . 8
For MAME I use this for all games:
1 2 3 4
4 5 6 . . S
The 'S' is the shift button enabling buttons 1-7 to become 9-15 when the shift is held down first.
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