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Crazy Wiimote control ideas... anyone got info?
Ginsu Victim:
If you're playing classic trackball games on an arcade cabinet with a wiimote, why even have a cabinet?
ahofle:
Marble Madness would also suck with a wiimote. :dizzy:
In case you aren't familiar with them, the LCD Top Guns work on the same basic principal as the wiimotes (the IR part of them anyway). Probably the biggest issue is the minimum distance required from the user to the screen. This is of course not a problem with a console where you typically sit on the couch a good deal away from the screen. However, on an arcade cabinet where you usually stand a foot or two away from the screen, it's not so ideal. My Wiimote starts to lose its accuracy when getting within a 4-5 feet of the screen. It might work well if you had a showcase style cabinet with a large screen though.
I think the accelerometer aspects of the wiimote for driving games are very interesting however, at least for 270 degree wheel games. I can't imagine they would work for 360 degree wheel games like pole position or super sprint though where you typically spin the wheel hard.
Ginsu Victim:
Well, for the distance of the wiimote, you could always build your own sensor bar with the IR leds closer together.
DeLuSioNal29:
I agree with Ginsu. Why even bother building a cabinet? If you are still set on doing that you might as well put a TV in there and an actual Wii if you want stuff ported over. And the Wii game will be super authentic! A lot easier too. :P
Seriously though, I understand where you are trying to go with this, but an arcade is an arcade. It's not the same experience if you start substituting the retro controls.
If you really want to save room, build a smaller cabinet, such as a cocktail unit of even a bartop. Or if you are set on a full size arcade, have you though about interchangeable control panels?
~ DeLuSioNaL
Ginsu Victim:
Thank you. I was wondering when someone else would show up and back me on this.
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