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Control Panel setup
Malenko:
or since he has an IPAC he could just hold start and push down to pause...
DaveMMR:
--- Quote from: Malenko on March 24, 2008, 08:16:38 pm ---or since he has an IPAC he could just hold start and push down to pause...
--- End quote ---
That's how I do it. Zero admin buttons, everything's shifted. Though if and when I redo the panel, I may add a dedicated EXIT.
TAB is useful for quick control setups without whipping out the keyboard, but make it some undocumented button combo (shift) only you know of.
Zobeid:
--- Quote from: psychotech on March 24, 2008, 08:09:10 pm ---NO tab, NO pause.
How many times did you get to pause the game in the arcade..
--- End quote ---
I'm for authenticity in a lot of ways. . . but I think I would draw the line at giving up my pause button.
The idea of using a shift button for pause is tempting at first -- but on second thought I'd like pause available for guests too, with a clearly labeled button. Why not?
WaRpEd:
Exit , pause and an macro for tab.
Just my .02
Ginsu Victim:
I have a multi-purpose button button next to the Player 1 start. In-game, it can be used to pause, exit (when pressed with Player 1 start) or held down in conjunction with up/down for volume control (thanks to Cabvol). In MameWAH, it is used to select a different system.
Other than that one button, I have a shutdown button on the top of my cabinet wired to Player 1 Button 8, and a TAB inside the coin door (shifted for F2 dipswitches--player 2 start button is the shift for F3 reset). The TAB button becomes "options" when in MameWAH.
Player 1 Start plus left on joy 1 is tilde settings.
Other shifted features to come once I set up the computer more....
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