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Control Panel Limitations *** 3 designs to choose from - opinions please

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ex_directory:

--- Quote from: GinsuVictim on March 13, 2008, 11:36:20 am ---My question was is there enough room to INSTALL the spinner? It looks like there isn't enough room for it.

--- End quote ---

Ah, yes think so, have opted for the smallest spinner I could find, ggg's turbo twist 2, same install size as a stndard button.

Ginsu Victim:
Oh....that one. Ok, yeah, it'll be fine.
Still think it might get in the way on certain trackball games, but hey, I hope you prove me wrong.

Zobeid:
A lot of original coin-op games had P1 and P2 start on the front, but of course it doesn't matter if you bump those during the game.

I plan on putting my power and game-exit buttons on the cabinet front panel under the CP box.  The side panels will also shield them from the sides -- if you look at the front of a Joust cabinet you'll see what I mean.  So they'll be accessible but very much out of the way and protected from accidental bumping.

P1 and P2 start and PAUSE go on the control panel of course.  Front-end navigation is done with game buttons.  Coin drop is done with tokens.  Anything more advanced will require a wireless keyboard-and-trackpad.

surface tension:

--- Quote from: ex_directory on March 13, 2008, 11:26:07 am ---I assumed that meant dedicated buttons for the mouse though, what I would like to do is have player 2's buttons 5 and 6 act as mouse buttons by default and then when playing a game that requires those buttons for player 2 disable the mouse clicks on those buttons, automatically ideally but otherwise manually.

--- End quote ---

I hear what you're saying. But, going back to my mention of F9 and F12 keys, I haven't found anything that they interfere with in Windows. When running MAME, you won't even know you're pressing the mouse buttons.

I feel like I'm trying to convince you to do it my way here! From my usage, it's a robust option. It's up to you.

ex_directory:

--- Quote from: st on March 13, 2008, 12:07:38 pm ---
--- Quote from: ex_directory on March 13, 2008, 11:26:07 am ---I assumed that meant dedicated buttons for the mouse though, what I would like to do is have player 2's buttons 5 and 6 act as mouse buttons by default and then when playing a game that requires those buttons for player 2 disable the mouse clicks on those buttons, automatically ideally but otherwise manually.

--- End quote ---

I hear what you're saying. But, going back to my mention of F9 and F12 keys, I haven't found anything that they interfere with in Windows. When running MAME, you won't even know you're pressing the mouse buttons.

I feel like I'm trying to convince you to do it my way here! From my usage, it's a robust option. It's up to you.

--- End quote ---

Sorry st, I think I am just being a bit of a plank here... I don't quite get how you do it!

I agree using F9 and F12 is fine, but how do I actually make F9 = left click during normal windows operation?

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