Main > Main Forum

wtf!!!!!!!!!!!!!!!!!!rom sets for sale?

<< < (15/17) > >>

Havok:

--- Quote from: MaximRecoil on March 11, 2008, 10:25:41 pm ---I doubt that. I can't see someone sitting down and identifying every blip and bleep in there, nor can I see the various people who "own" those quarter century old fragments of electronic sounds even knowing that they "own" them:

Some guy at Williams: Hey Bob, is that our "blip" right there?
--- End quote ---

So you're telling me you can't identify any of the games in his recording? At the point where that can be done reliably by a number of people, it is infringing on their copyright, I would think.


--- Quote ---In any event, I think that whoever originally records the sounds of a bunch of random arcade machines has "fair use" on his side. I'm not so sure about someone who then goes and "borrows" that original recording. They would of course be free to go record their own arcade sounds.
--- End quote ---

Fair use doesn't count when you sample copyrighted materials - just ask all those youtubers whose videos got pulled because they had copyrighted material in the background of their original works...


--- Quote ---For example, I doubt the makers of "The King of Kong" got permission from any arcade companies to record video and audio inside of Funspot while the arcade machines were turned on, nor do I believe that they needed to. But that doesn't mean someone else can freely use the material they recorded just because it consisted of sights and sounds that the makers of KoK didn't "own". 

--- End quote ---

True enough, but the arcade sounds are not the focus of the documentary, plus that was a recording of a public place. Additionally, I believe that ahofle's work was not actually recorded from an arcade, if I recall correctly. Besides, it comes down to he sampled someone's copyrighted material - it's not something that was in the background while he was filming something else. That's all it is, a sample of the work...


--- Quote from: saint on March 11, 2008, 10:44:23 pm ---Interestingly enough, when I wrote my book, my publisher made me get written permission from every party whose images I used.

--- End quote ---

A perfect example of CYA!

MaximRecoil:

--- Quote from: Havok on March 11, 2008, 11:00:16 pm ---So you're telling me you can't identify any of the games in his recording? At the point where that can be done reliably by a number of people, it is infringing on their copyright, I would think.
--- End quote ---

I used the word "every" not "any".


--- Quote ---Fair use doesn't count when you sample copyrighted materials - just ask all those youtubers whose videos got pulled because they had copyrighted material in the background of their original works...
--- End quote ---

You can sample copyrighted materials for certain reasons. But still, this isn't the same thing as having e.g. a song playing in the background. These are a bunch of arcade machine sounds all mashed together.


--- Quote ---True enough, but the arcade sounds are not the focus of the documentary, plus that was a recording of a public place. Additionally, I believe that ahofle's work was not actually recorded from an arcade, if I recall correctly. Besides, it comes down to he sampled someone's copyrighted material - it's not something that was in the background while he was filming something else. That's all it is, a sample of the work...
--- End quote ---

Ahofle's recording is not distinguishable from something recorded from an actual arcade. When it comes right down to it though, only the courts can determine whether or not a copyright has been violated and to what extent. The best that anyone else can do, including legal experts, is to suggest a likelihood of a violation.

Havok:

--- Quote from: MaximRecoil on March 11, 2008, 11:19:13 pm ---I used the word "every" not "any".
--- End quote ---

Quite a few of us here can identify every...

Sadly...

 ;D

Patent Doc:

--- Quote ---Insert Quote
Quote from: MaximRecoil on Yesterday at 11:19:13 PM
I used the word "every" not "any".

Quite a few of us here can identify every...

Sadly...

 Grin
--- End quote ---

Even sadder is when you realize you can identify not only all the games, but what is happening when each particular sound is generated (e.g., the sound of the battle tanks in Tron).  I doubt I'm alone in this...god I really have no life.

paigeoliver:
You know, 10 years ago I would have likely bought one of everything that guy was selling even though I was well aware it could all be downloaded, just because it would have been a lot easier.

Of course the really fun thing relating to arcade games is the fact that a rom chip from a PCB is just a chip (often totally unlabeled). Unlike a store bought CD or movie there is absolutely NO WAY to tell if it is an "original" in the first place. The board itself is hardware and thus doesn't matter for purposes of having the image. Of course, crack open a console cartridge sometime and gawk at the UNLABELLED ROM chips you will likely find inside.

Also complicating the issue for arcade games at least is the very real fact that arcade games (in general) didn't come with EULAs or anything, and a LOT of them now belong to Japanese companies who no longer have any US presence (or never did), actually that would probably describe MOST of the games in MAME.

For the most part the arcade game manufacturers were in the hardware business, not the software business.

Finally, piracy could basically be totally and completely shut down by simply altering the pricing strategy on media. In the case of movies and music the originals could STILL be sold profitably for the price of the bootlegs, and people would likely spend more money than they do now. As for old video games, that is meaningless, as only a teeny number of them hold any value outside of the franchise name itself.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version