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First standalone CP, looking for input

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tel0004:
What I'm planning on doing for select and start is maping it to the one player and two player buttons.  Just program it in the console emulator to be 1 and 2, which is the defualt for one and two players.  There is no shift key required with that setup, and I plan on putting a one and two player logo on the buttons, and a select and start logo on the CP. 

The only problem with this design is that they have to be next to each other.

RetroACTIVE:
For me personally, I prefer the 1P, 2P 1COIN, 2COIN together...  I would put them up at the top (centered if possible)... and ditch the spinner buttons... You have plenty of p1 and p2 buttons you could use for spinner games..  most probably prefer having the dedicated spinner buttons but for a small 2 player panel you may be happier with less buttons overall.

Have fun!  :cheers:

mperemsky:
retroACTIVE:

Aesthetically, I think the coin/start buttons look better in the middle. Had to move the spinner and buttons over (I want the dedicated buttons, must use for Tempest)  ;D
 
javeryh:

Thanks for the ergonomic input, I was not sure about the straight buttons on the control panel. Just in looking at your diagramand putting my fingers on my keyboard that seemed friendlier to me already. I think I am going to try to implement the controls as you show them.

From other threads I think I am going to try the controls in a cardboard mock up before I cut any boards to make sure that they seem right. This should also let me know if the 14" x 29" layout needs to be stretched in either direction.

tel004:

I can probably do the same for mapping the select/start  buttons, I do not think the kids will be playing those games and if they do they will have to learn those keys. :=)



--- Quote from: javeryh on March 01, 2008, 09:48:40 am ---As for the U360, it can switch from 4-way to 2-way to 8-way, etc. on the fly.  It is totally customizable.  You plug it in by USB and not into an encoder (like the ipac).  There is a harness for it which allows for 8 additional inputs (more via shifting) but you are going to need more than that, I think.

--- End quote ---

So, if I have 2 U360 joysticks, then I need 2 usb cables to go from the CP to the computer for them to work? from a quick perusal of the ultimarc site, this appears to be what is happening.

So,, I would have the spinner and trackball go to the ipac, along with the buttons, then have an additional 2 usb connections for the 2 joysticks. So in the end, 2 connections from the CP to the computer, 1 PS2 and 2 USB.

Updated CP image
I like the ergonomic buttons better. I moved the 1 and 2 player buttons together and shifter the spinner over a little.



Again, thanks for the feedback. I greatly appreciate eveyone's input.

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