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Looking at building my own, but wonder about evolution
rooter:
--- Quote from: damdai on February 27, 2008, 10:52:31 pm ---
--- Quote from: rooter on February 27, 2008, 02:54:49 pm ---I am using a 27" LCD wide screen monitor. It was only $399 from NewEgg and the viewing area on 3:4 games is over 22 inches. You'll never get a new 22 inch CRT monitor for that price.
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You can get a new 27" arcade crt for $450.
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Where? The best I have seen was on Ebay for $500 and shipping was almost another $100.
damdai:
--- Quote from: rooter on February 28, 2008, 10:31:52 am ---
--- Quote from: damdai on February 27, 2008, 10:52:31 pm ---
--- Quote from: rooter on February 27, 2008, 02:54:49 pm ---I am using a 27" LCD wide screen monitor. It was only $399 from NewEgg and the viewing area on 3:4 games is over 22 inches. You'll never get a new 22 inch CRT monitor for that price.
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You can get a new 27" arcade crt for $450.
--- End quote ---
Where? The best I have seen was on Ebay for $500 and shipping was almost another $100.
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http://www.wellsgardner.com/products/details.asp?iCat=2&iSubCat=36
I think the betson and billabs are equally priced as well.
RandyT:
My biggest issue with LCD's is what happens to the imagery of the original games. Sharp cornered pixels and scaling artifacts are the biggest problems.
However, with higher resolution panels becoming more affordable, this is starting to become less of an issue. Some of the larger units are using technologies from graphics card companies (ATi, etc) to perform scaling of less-than-native-panel-resolution input and are doing a pretty good job with it. A 1080p set can look surprisingly good with a 640x480 input, soft CRT-like pixels and all. And that with very little extra impact on the PC running the game.
So if you can find a good 1080p and use resolutions that fit into the native res at clean multiples, then you can get pretty good results. Of course, you can also get some pretty mediocre results if you don't.
RandyT
Zobeid:
--- Quote from: protokatie on February 27, 2008, 10:23:18 pm ---I prefer CRT still to LCD for most things. Some things to consider: With LCD, they still havent gotten that "contrast problem" fully dealt with when you look at the screen from an angle. Also, if you run an LCD at rez that isnt its native resolution, you sacrifice a lot of quality (CRT's have no native rez) and lastly, contrast ratios havent gotten as good with LCD yet, and good contrast is somewhat important in games, esp some of the older ones.
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I haven't noticed most of the problems you describe on my 22" Cinema Display. It's been fantastic for MAME.
I'm especially puzzled by the comment about running at non-native resolution. . . That makes old games look much better, not worse! The scaling makes everything fuzzy, instead of having harsh edges and jaggy pixels visible everywhere. (And vector games also look quite good, incidentally. They can run at native resolution.)
I don't have any problem with viewing angle. I think it would be a problem in a cocktail cabinet, but in a stand-up cabinet I just don't see how it would be.
Regarding contrast, I think what you really meant is black level. Black level can be a problem with LCDs, but I have found some answers to it. . .
1. turn down the backlight
2. put a smoked or tinted bezel in front of the screen
3. give it some time for "breaking in"
csa3d:
--- Quote from: Zobeid on February 28, 2008, 03:41:51 pm --- I think it would be a problem in a cocktail cabinet, but in a stand-up cabinet I just don't see how it would be.
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Just to add more to this thread.. ;) since my stand-up cab is a midway style with the screen layed back, view angle was a concern for me as well. View angles would also be a problem for spectators left and right if the screen was vertical.
-csa
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