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Rotary joysticks...
isucamper:
--- Quote from: bkenobi on April 11, 2009, 02:44:16 am ---I just ran across this thread for the first time today...
Does this new (to me) 1-click/1-turn feature mean that MAME Analog+ is no longer required to accurately play rotary games? This looks really intriguing...I'll have to give it a try!
--- End quote ---
I'm unfamiliar with the version of MAME you're talking about, but yes, you can use an official version. See the rest of this thread to know what to set your analog settings to, and also to know which versions of MAME support it. You actually might want to wait til version .130u4 is released in a few weeks, as Derrick added support for all of the games that were missing it.
bkenobi:
I've read the thread, but I saw no mention of MAME Analog+ (written by U_RebelScum actually) which includes the mods that MC Echer developed. I've been using it for a while with my setup, but recently deleted my old MAME romset by accident :banghead: and now can't get it going. The choice is use a current version or search for an older set for rotary games. :dunno
XtraSmiley:
Well, with MAMEUI 131, settings 0/100
Ikari Warriors: Doesn't work 100%
Time Solders: One for one turning, but not if you spin the controller fast.
Haven't had time to mess with the other games, but anyone else getting different results?
isucamper:
--- Quote from: XtraSmiley on May 12, 2009, 09:06:33 pm ---Well, with MAMEUI 131, settings 0/100
Ikari Warriors: Doesn't work 100%
Time Solders: One for one turning, but not if you spin the controller fast.
Haven't had time to mess with the other games, but anyone else getting different results?
--- End quote ---
I finally got a chance to compile and try version .131. I'm not seeing the problems you described at all.
I tried Ikari Warriors, Victory Road, TNK3, Time Soldiers, Heavy Barrel, and Gondomania. They all worked perfectly with Position Digital Speed = 0 and Positional Sensitivity = 100. Thanks a lot to DR for finally getting this implemented in the games it was missing in and for fixing the games that it was broke in.
I did have one small issue during the setup. Just after I set up Time Soldiers for the old 0/100, on player one, when turning clockwise, it would skip the UP direction. Counter clockwise was ok and either direction was ok on player 2, but on player one, it would consistently skip UP if turning clockwise.
I quit the game and restarted it and everything was perfect. I think it might have been some artifact of altering the analog settings. It was weird.
bkenobi:
That's great news! I'm gonna have to give this a try over the weekend. ;D
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