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keywiz questions
Fozzy The Bear:
--- Quote from: TheShanMan on February 14, 2008, 05:59:25 pm ---Good point - I could still use that part of my kb hack.
Does the gp-wiz have any downsides compared to normal kb encoders? It must have SOME disadvantage, right? Other than that I can't get it in a db-25 version? Looking more closely, it looks like I wouldn't be able (out of the box) to use it to work the mame admin (tab) functionality? If so, looks like a good secondary encoder but not primary.
--- End quote ---
It works fine as a primary controler..... It emulates a game pad so you just use a little bit of software called Joy2Key to translate the gamepad buttons to keystrokes.
Best Regards,
Julian (Fozzy The Bear)
Tiger-Heli:
--- Quote from: TheShanMan on February 14, 2008, 05:59:25 pm ---Good point - I could still use that part of my kb hack.
--- End quote ---
The KeyWiz does not have an active PS/2 pass-thru. So unless you originally hacked a USB keyboard (which is unlikely and not a good idea, or you have 2 PS/2 keyboard ports (don't know of any PC's that do), or you built your own pass-thru - http://arcadecontrols.com/arcade.htm - Stephan Hans links don't work, but might be available on the wayback machine, then no, you can't do that.
--- Quote ---Does the gp-wiz have any downsides compared to normal kb encoders? It must have SOME disadvantage, right?
--- End quote ---
The GP-Wiz is a gamepad encoder - there are no real downsides for MAME (you have to re-program your defaults), a few PC games support gamepads and not keyboard input so it works better for them, the majority of emulators support keyboard input and possibly not re-definable keys, much less gamepad input, so as Fozzy said, for them, you would have to use Joy2Key or RBJoy or similar.
--- Quote ---Other than that I can't get it in a db-25 version?
--- End quote ---
True - but you can cut a DB25 M/F cable and mount it with stand-offs and then connect the bare wires to any encoder you want. It's a half-hours more work and less robust than the pre-made KeyWiz variant, but otherwise ...
--- Quote ---Looking more closely, it looks like I wouldn't be able (out of the box) to use it to work the mame admin (tab) functionality? If so, looks like a good secondary encoder but not primary.
--- End quote ---
I thought there was a way to do this from the UI, but I didn't see it, however I believe (didn't try) you should be able to just add the following to your mame\cfg\default.cfg file (correct me if I'm wrong):
--- Code: ---<system name="default">
<input>
<port type="UI_CONFIGURE">
<newseq type="standard">KEYCODE_TAB OR JOYCODE_1_BUTTON11</newseq>
</port>
</input>
</system>
--- End code ---
Hope This Helps!!!
TheShanMan:
Thanks Fozzy and Tiger. I still don't think I'd want it as a primary encoder (I'd rather not rely on extra software). This info helps a lot though. I may have to go with a mini-pac for my primary one (to get led support), and maybe the gp-wiz could be an add-on at some point when I want to add 4 player support (I am thinking of having "lap panels" for the occasions where I want more than 2 players).
Tiger-Heli:
--- Quote from: TheShanMan on February 15, 2008, 11:38:53 am ---I still don't think I'd want it as a primary encoder (I'd rather not rely on extra software).
--- End quote ---
You are only relying on extra software for non-MAME emulators that don't support a gamepad. (I believe Model2 EmuLator (used to be Nebula) would be one - Project64 might be another, Visual Pinball would likely be a third).
That wouldn't be enough to keep it off the primary encoder list for me, but it's up to you.
TheShanMan:
OK Tiger - I didn't quite catch that before. Thanks.
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