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How many buttons?

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system01:
Im actually stuck at the same step too.  Im building a cocktail based on Lindstrom's Pac-Man and plan on only playing the vertical "classics".  Not really classics, but definately the Pac-Man series, Galaga, etc... but also including 1944/45/xx games and other vert shooters, and also the good vertical puzzle games.  Maybe "Popular Verticals" would be a better term.

Ive been browsing through MAWS and cant find many that have more that 2 buttons, at least ones I want to play.  Im afraid though that as soon as I hook up 2 buttons, Ill find a 3 or 4-button game that kicks ass.  I am also limited on my width on my panel and real-estate is becoming a premium.  Im already having a problem with where to put the Pause and Exit for the player one side.  (see attachment)

So I guess what Im asking is:  Can you guys think of a good vertical game that I would need more buttons?  Before you answer, Im already planning an upright for the SF KOF KI MK Neo-Geo Capcom stuff.

Thx

wana10:

--- Quote from: system01 on February 23, 2008, 01:53:11 pm ---
So I guess what Im asking is:  Can you guys think of a good vertical game that I would need more buttons?  Before you answer, Im already planning an upright for the SF KOF KI MK Neo-Geo Capcom stuff.

Thx


--- End quote ---

some of the newer vertical shmups use three buttons.

Zobeid:

--- Quote from: system01 on February 23, 2008, 01:53:11 pm ---So I guess what Im asking is:  Can you guys think of a good vertical game that I would need more buttons?
--- End quote ---

Vanguard!

system01:
Heh, I just came across that one.  I went through MAWS and played all the games that had 3-10 buttons, minus the card games and trivia and I only found 3:  Vanguard, Daiao(?), and another one that looked like a copy of Daiao.

So now I feel pretty confident that 2 buttons is the way to go for a cocktail, and if I missed something or something great comes along, I can save it for the uber-paneled upright.  Although I should move the Exit and Pause buttons away from the shoot buttons ;)

Franco B:
For my cocktail im having a two player panel with six buttons each on the horizontal side and three buttons per player on the vertical sides. To keep the buttons to a minimum on the CP im having the start/credit button etc on the front of the panel.

This is an old model but you get the idea:





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