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Could somone explain the neo geo vs regular six button layout argument?
Turnarcades:
Yeah but on the thesis of pleasing everybody, why not go for 8? or 9? Although rare, somebody coming round might want to play mahjong with a full rack of buttons!
The point I was trying to make is for the 'handful' of games that may use 7, it may be a bit much. It may be a different story in the US, but over here in the UK, I don't ever recall seeing a machine with 7 buttons. I guess there were a few, but I can't name them off the top of my head, and if people have them to keep a 'NEO-GEO' layout as well as a regular SF2 layout, then it is overkill, a la this thread:
http://forum.arcadecontrols.com/index.php?topic=48926.msg475725#msg475725
If you have loads of mates who insist on a 7th button, then they're either mahjong masters, or purists, in which case the Neo-Geo layout is wrong on a 7-button layout in that it's alignment is off from a true 'Neo anyway - which was further away and laid out in an arc.
LeedsFan:
I think it's all down to personal preference and what type of games you enjoy most. I spent a while trying to get the button layout as best I could for myself. Purely for comfort and flexibility across as many games as possible.
Please forgive the crappyness of the pics. :P This is just a quick mockup I made in 15mm shelf board. Button one is a bit skewed to the right, but the idea of what I was aiming for should be clear.
In this pic I can easily rest my fingers on butoons 1, 2 and 3. My thumb falls perfectly on button 7 and can flick quickly to button 4 and 5. Only button 6 needs much more movement to be pressed. I was thinking that Defender could be played like this with the thumb being used for reverse on button 7. Not too sure I could get used to using my left thumb while moving up/down on the joystick. I will try but this configuration does allow me a getout.
And in this mode it replicates the 4-button Neo-Geo layout in as much comfortable position as is possible for me.
I did actually consider 8 buttons on the panel just to cover non Mame games that would use a Playstation gamepad such as PES series. But I figured those games would be best with a joypad anyway and have decided to stick with 7 buttons.
MaximRecoil:
--- Quote from: samshaw946 on January 08, 2008, 07:06:08 am ---If you have loads of mates who insist on a 7th button, then they're either mahjong masters, or purists, in which case the Neo-Geo layout is wrong on a 7-button layout in that it's alignment is off from a true 'Neo anyway - which was further away and laid out in an arc.
--- End quote ---
See the picture I posted earlier in this thread. Those 4 buttons on the Neo-Geo CP in that picture are not in an arc. Three of them are in a straight line and the leftmost one is a bit southwest from them. And yes, it is a "true" Neo-Geo CP. It says "SNK" and "MVS" on it. It is the type of Neo-Geo control panel you'll find on Japanese "Candy Cabinets". Since SNK is a Japanese company, I'd say that is about as "true" as you are going to get.
CheffoJeffo:
Wow ... I was gong to post an objection to the NG-on-a-curve comment, but decided against it since I was too lazy to go to HardMVS and look at all the different CP layouts.
Most of the "real" NG cabs I have seen (including my own MVS-2-25) follow the "standard" layout as presented by maximrecoil.
It appears, however, that the Electrocoin models in the UK used an arc, which may be where samshaw946 got his idea.
I've always been happy with a SF-6 layout on my MAME boxes, but then again, I have a dedicated NG. :dunno
DeLuSioNal29:
FYI, the X-Arcade Stick has sold millions and they have 8 buttons!
~ D
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