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Credit vs Start Button
DaveMMR:
--- Quote from: DaOld Man on December 07, 2007, 01:12:42 pm ---I used a coin door, but added cheat buttons to bypass the coin slots.
Click here for my blog on this.
It might be an option for you.
I agree with others about loosing most of the admin buttons, but that is up to you.
--- End quote ---
Pretty interesting stuff. My cheat when I don't feel like using coins is to leave the coin door open and flick the little switch manually. Coins are still more fun though (I provide tokens to guests) - it discourages people from whacking "credit" 100 times and sticking around too long. ;D
DaOld Man:
--- Quote from: DaveMMR on December 07, 2007, 01:18:59 pm ---Pretty interesting stuff. My cheat when I don't feel like using coins is to leave the coin door open and flick the little switch manually. Coins are still more fun though (I provide tokens to guests) - it discourages people from whacking "credit" 100 times and sticking around too long. ;D
--- End quote ---
Thanks, and you know I never thought about the hanging around too long... you might have something there.. :laugh:
Kevin Mullins:
--- Quote from: Kurso on December 07, 2007, 12:52:13 pm --- a cabinet for my kids
I'm not going to have a coin machine so adding credits becomes an issue.
--- End quote ---
What about just setting it up for free play....... no credits required.
Of course I haven't farted with MAME in forever, so maybe someone else can point out specifics on that idea. (settings, etc)
But I do have to agree with having as few easily accessible admin buttons directly on the control panel.
You'd just be asking for trouble due to things randomly getting pushed and making the system wig out.
unclet:
I have a 4-player control panel just like you are making and built it for my kids as well. My kids love to play 4-player games with each other and the neighbors (TMNT, Simpsons, etc...). These games require each player to have a coin button (to add life for each individual player) as well as a start button (to drop the player into the game at certain times .... like after you die).
My point is, a lot of people here might not play 4-player games, but a bunch of people do play ..... these are my kids favorite types of games by the way. All of there friends come over and they play them for a long time If each player did not have a coin/start button then it would not be easy to play them, especially for kids since you would have to resort to using some type of "shift" encoder functionality or something to probably get it to work.
My recommendation is to simply put a couple extra buttons up there for each player. I personally have my coin buttons located on the "vertical" front face of the control panel and have the actual player start buttons on the top of the control panel like normal.
Anyway, I just had to provide my opinion ...... good luck
Tiger-Heli:
--- Quote from: DaveMMR on December 07, 2007, 01:06:22 pm ---Here's what I would do:
Players 3 and 4 (the "outer" players), 4 buttons each, 3 if you don't play Dungeons & Dragons (6 for P1 and P2), Coin and Start buttons for each player. Ditch the 5 function buttons from the panel (hide them or use a hidden keyboard, don't clutter up the panel with non-game essential buttons). You also really don't need mouse buttons (those fall under admin buttons in my opinion).
Less is more when it comes to push buttons on the panel. Too many buttons just confuse people. YMMV
--- End quote ---
I agree with the above, however, if you just want less buttons on the panel or just need 4 additional inputs, you can keep the coin inputs and combine Start with Button 1. I have a page on it here: http://www.mameworld.net/tigerheli/encoder/startkey.htm
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