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Gameplay previews "cut-off" while playing in Mamewah??? **SOLVED**

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Circo:
I really need to pay attention to these issues and get a FAQ up one of these days, so little time.....

I test these at home, but then again my billabs monitor handles 1024x768 so it handles pretty much everything I throw at it.

jacenwon:
well, the movies themselves are fine. awesome quality/clarity... i just think it's a conflict with the resolution vs. the system files within mamewah.

please check your pm's circo... i had a question in regards to your wonderful movie sets :)

Minwah:

--- Quote from: jacenwon on December 12, 2007, 02:26:52 am ---i just think it's a conflict with the resolution vs. the system files within mamewah.

--- End quote ---

Sounds pretty odd.  The system files are as follows:

VB6 runtime library (required to run anything made in VB6),
MS Common Dialog (just a control for popping up open/save etc. dialog boxes),
MS Common Controls (some commonly used simple controls),
MS Comm control (used for serial port communications),
PaintX (control for displaying different image formats).

So with the exception of PaintX, these are very common things which many people have installed anyway (although they may not know it).  While PaintX is graphic related, it has nothing to do with movies or codecs, so I am sure that shouldn't be the cause of the problem.

I'm wondering if this problem could be something to do with hardware acceleration...I'll be back...

Edit: OK I assume you are using an ArcadeVGA, so have a look at this thread:

http://forum.arcadecontrols.com/index.php?topic=26313.0

jacenwon:
i checked out the thread, and tried the hardware acceleration adjustment... no luck. the lower portion stays cutoff.

it's all good, man... i'm just going to run it at 368x240 :)

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