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Zector ZVG
FrizzleFried:
--- Quote from: Cakemeister on December 05, 2007, 12:19:56 pm ---The problem with VectorMame and the Zektor is the overlays. I had the opportunity to play a Zektor cab this past weekend and it looked great. But the screen had the Star Castle overlay on it. So Star Castle looked perfect but Armor Attack did not.
I think a good vector emulator is the way to go. I think it's actually pretty hard to get Asteroids looking like the real Asteroids did.
--- End quote ---
I wonder if it'd be possible to come up with re-stickable overlays...but likely i'd have to do with no overlay at all...
FrizzleFried:
--- Quote from: ahofle on December 05, 2007, 12:28:40 pm ---
--- Quote from: Cakemeister on December 05, 2007, 12:19:56 pm ---The problem with VectorMame and the Zektor is the overlays. I had the opportunity to play a Zektor cab this past weekend and it looked great. But the screen had the Star Castle overlay on it. So Star Castle looked perfect but Armor Attack did not.
--- End quote ---
I played that same machine last weekend. :)
I actually spoke with the owner of it and suggested that he come up with some type of removable overlay system like the vectrex. Then it would be just about perfect. I still can't believe how nicely that machine looked and played.
--- End quote ---
I assume it was a B&W monitor? Do you know which?
The ZVG uses DOSMAME (which sucks, but oh well)...and I hear there is a problem getting most sound cards to work with it. Anyone know what sound cards do work?
MinerAl:
Get a Vectrex :)
I can, with nothing but logic (and very little actual knowledge) to back me up, see how a B/W vector monitor could produce a straighter brighter white line than an RGB vector monitor.
If the RGB needs to light up a red a blue and a green phosphor dot to make one "white dot," that white dot would be bigger than the single white dot lit up on the B/W monitor. Bigger dots make blurrier/jaggier lines. And if the bigger dots on the RGB are only putting out the same light as the smaller ones on the B/W, the line would also be brighter on the B/W.
Again, I have no practical knowledge of the inner workings of vector monitors, so I could be totally wrong.
FrizzleFried:
--- Quote from: MinerAl on December 05, 2007, 12:32:31 pm ---Get a Vectrex :)
I can, with nothing but logic (and very little actual knowledge) to back me up, see how a B/W vector monitor could produce a straighter brighter white line than an RGB vector monitor.
If the RGB needs to light up a red a blue and a green phosphor dot to make one "white dot," that white dot would be bigger than the single white dot lit up on the B/W monitor. Bigger dots make blurrier/jaggier lines. And if the bigger dots are only putting out the same light as the smaller ones, the line would also be brighter.
Again, I have no practical knowledge of the inner workings of vector monitors, so I could be totally wrong.
--- End quote ---
Even blue, red, ang green lines are noticeably inferior looking than the white lines on a B&W vector.
ChadTower:
Inferior lines. ;D
You're splitting hairs on a monitor that is better than that used in 90% of the original vector cabs. Why go to all that trouble? The jaggy color games were jaggy to start with.
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