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LCD Topgun and mouse HELP!!
elliotrj:
Sorry to bother y'all with yet another LCD Topgun post.
I couldn't find the answer to my problem on any other threads.
I'm using MAME32 and have an EMS LCD Topgun with original EMS driver. It works fine as a player one controller (i.e. as a mouse).
My question is simple: is it possible to run a game with the lightgun as player one but leave the mouse available for player two?
I'd really appreciate any help on this. I feel like I've tried everything. :dunno
(P.S. if the answer to this question is already on here somewhere could you direct me to it :D)
brock.sampson:
What version of mame are you using? Also can you post the contents of your mame.ini file? Specifically he "CORE INPUT OPTIONS" and "CORE INPUT AUTOMATIC ENABLE OPTIONS" sections.
u_rebelscum:
--- Quote from: elliotrj on December 03, 2007, 07:29:50 am ---I'm using MAME32 and have an EMS LCD Topgun with original EMS driver. It works fine as a player one controller (i.e. as a mouse).
My question is simple: is it possible to run a game with the lightgun as player one but leave the mouse available for plater two?
--- End quote ---
Have you tried enabling multiple mice? (If you don't have this option in properties, under controllers tab, what version of mameUI are you using?)
You might have to remap both players to use the correct gun/mouse. This works for multiple normal mice in recent versions, but I'm not sure about with the EMS driver.
elliotrj:
Hi guys,
I'm using the new MAMEUI32 0.121.
The mame.ini file reads as follows:
<UNADORNED0>
#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
#
# CORE SEARCH PATH OPTIONS
#
rompath roms
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath ini
fontpath .
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments
#
# CORE FILENAME OPTIONS
#
cheat_file cheat.dat
#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
wavwrite
#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 0
#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0
#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 1
#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0
flicker 0
#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0
#
# CORE INPUT OPTIONS
#
ctrlr
mouse 1
joystick 0
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device lightgun
positional_device keyboard
mouse_device mouse
#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
#
# CORE MISC OPTIONS
#
bios none
cheat 0
skip_gameinfo 1
#
# WINDOWS DEBUGGING OPTIONS
#
oslog 0
#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
multithreading 0
#
# WINDOWS VIDEO OPTIONS
#
video d3d
numscreens 1
window 0
maximize 1
keepaspect 1
prescale 1
effect none
waitvsync 0
syncrefresh 0
#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 1
#
# DIRECT3D-SPECIFIC OPTIONS
#
d3dversion 9
filter 1
#
# PER-WINDOW VIDEO OPTIONS
#
aspect auto
resolution auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto
#
# FULL SCREEN OPTIONS
#
triplebuffer 0
switchres 0
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0
#
# WINDOWS SOUND OPTIONS
#
audio_latency 2
#
# INPUT DEVICE OPTIONS
#
dual_lightgun 0
I've tried multiple mice but the issue is getting MAME to recognise the mouse and lightgun as two different mice.
It seems to see them as one and the same.
(i.e. Both control player one, but neither control player two.)
Also, what driver are you guys using? Should i switch?
brock.sampson:
Try setting
CORE INPUT OPTIONS
lightgun 1
multimouse 1
I know setting lightgun device to lightgun should make that a 1 by default but I like to set it anyway. I'm using smog's driver I had problems getting the ems drivers to load. I haven't had any problems with my dual light guns and trackball acting independently. Have you tried to reset the control settings on a game manually? It might be worth deleting the cfg file for a gun game and starting fresh.
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