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Author Topic: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2  (Read 702431 times)

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thatpurplestuff

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2040 on: January 11, 2024, 01:30:09 pm »
Hey arzoo!

First off, I just want to say thanks again for such a great piece of software.  I'm using it on my Skeeball machine in combination with my custom software and you were a huge help years ago in making that happen.  Obviously LEDBlinky wasn't created for my use case and I'm just piggybacking off of the existing arcade controls functionality, but I've got some quick (and possibly/probably stupid) questions that hopefully you can answer for me haha...

So I currently have an LEDWiz that is hooked up to my score ring LEDs so that the holes light up.  Depending on which type of game type I'm playing, the ring LEDs either get controlled via LWAX animations or by directly controlling the LED ports using the LEDBlinky command line.  This is working nearly perfectly for my needs so far.

What I was hoping to do is incorporate more LEDs in my machine, primarily a long string of LEDs for the ramp and a second string of LEDs for the ball return.  I've got those LEDs installed and working, but I was hoping for some info regarding my options for controlling them via LEDblinky.  Currently I have just added the ramp LEDs and ball return LEDs to the existing layout, so I can control them via LEDBlinky but it is very clunky since most of the time I would want the ramp/ball return/score rings to be running separate animations simultaneously.

Ideally I would want to be able to use LEDblinky to load animations specifically for the rings, and then be able to independently call separate animations for things like the ramp or ball return and not have the ring lights effected by any animations that are called for those LED sections.  Basically I would want each section of LED lights treated independently so calling animations within each section doesn't effect the other sections.  If animations controlling separate sections isn't an option, is it possible to run animations on the rings and then just use the command line to set solid colors on the ramp and ball return without effecting the rings?

Sorry, I feel like I repeated my question a couple of times but I just wanted to make sure that what I'm hoping to achieve is clear.  Thanks in advance for any clarity you could provide!

I think LEDBlinky comes close to doing what you want with the "Cabinet LEDs" functionality; basically LEDBlinky can run a separate animation on a separate LED controller. The intent here was to run an independent animation on cabinet mounted LEDs. Where this may fall short for your needs is currently LEDBlinky can only run animations (on the second LED controller) triggered by standard events; FE Start, FE Active, Game Start, Game Play, etc. And currently there's no command-line options for the second controller (although this is something I might be able to add).

Oh man if command-line options for a second controller is a possibility that would be incredible, that sounds like it would get me exactly where I need to be.  I could use the primary controller for the ring LEDs and then a secondary controller for the ball return, ramp, and anything else.  You have no idea how much I would appreciate it!  I also have no idea how much work it would entail for you, but if there is anything I can do on my end to help facilitate something like that please let me know and I'll do whatever I can to help!

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2041 on: January 12, 2024, 08:34:13 am »
Hey arzoo!

First off, I just want to say thanks again for such a great piece of software.  I'm using it on my Skeeball machine in combination with my custom software and you were a huge help years ago in making that happen.  Obviously LEDBlinky wasn't created for my use case and I'm just piggybacking off of the existing arcade controls functionality, but I've got some quick (and possibly/probably stupid) questions that hopefully you can answer for me haha...

So I currently have an LEDWiz that is hooked up to my score ring LEDs so that the holes light up.  Depending on which type of game type I'm playing, the ring LEDs either get controlled via LWAX animations or by directly controlling the LED ports using the LEDBlinky command line.  This is working nearly perfectly for my needs so far.

What I was hoping to do is incorporate more LEDs in my machine, primarily a long string of LEDs for the ramp and a second string of LEDs for the ball return.  I've got those LEDs installed and working, but I was hoping for some info regarding my options for controlling them via LEDblinky.  Currently I have just added the ramp LEDs and ball return LEDs to the existing layout, so I can control them via LEDBlinky but it is very clunky since most of the time I would want the ramp/ball return/score rings to be running separate animations simultaneously.

Ideally I would want to be able to use LEDblinky to load animations specifically for the rings, and then be able to independently call separate animations for things like the ramp or ball return and not have the ring lights effected by any animations that are called for those LED sections.  Basically I would want each section of LED lights treated independently so calling animations within each section doesn't effect the other sections.  If animations controlling separate sections isn't an option, is it possible to run animations on the rings and then just use the command line to set solid colors on the ramp and ball return without effecting the rings?

Sorry, I feel like I repeated my question a couple of times but I just wanted to make sure that what I'm hoping to achieve is clear.  Thanks in advance for any clarity you could provide!

I think LEDBlinky comes close to doing what you want with the "Cabinet LEDs" functionality; basically LEDBlinky can run a separate animation on a separate LED controller. The intent here was to run an independent animation on cabinet mounted LEDs. Where this may fall short for your needs is currently LEDBlinky can only run animations (on the second LED controller) triggered by standard events; FE Start, FE Active, Game Start, Game Play, etc. And currently there's no command-line options for the second controller (although this is something I might be able to add).

Oh man if command-line options for a second controller is a possibility that would be incredible, that sounds like it would get me exactly where I need to be.  I could use the primary controller for the ring LEDs and then a secondary controller for the ball return, ramp, and anything else.  You have no idea how much I would appreciate it!  I also have no idea how much work it would entail for you, but if there is anything I can do on my end to help facilitate something like that please let me know and I'll do whatever I can to help!

I'll add this the the requested enhancement list and see how difficult it would be to implement.
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thatpurplestuff

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2042 on: January 12, 2024, 12:02:46 pm »
I'll add this the the requested enhancement list and see how difficult it would be to implement.

Thank you very much for looking into this, I sincerely appreciate it!

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

Bidule200

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2043 on: January 30, 2024, 01:09:18 pm »
Hi everyone,
I'm trying to configure LEDBlinky with my custom-made arcade controller (BigBox+MAME).

Some multiplayer arcade games don’t have dedicated Start Buttons, but instead use a standard gameplay button to join the game.
(For exemple: Blasteroids, Teenage Mutant Ninja Turtles...)
Problem is, LEDBlinky always lights up my default Start buttons, despite not being used in the game (no Start input in MAME).

- The Misc. option "Use Default Start/Coin Voice Actions for all games" is DISABLED.

How do you think I can resolve this issue?

Thank you :)
« Last Edit: January 30, 2024, 01:12:34 pm by Bidule200 »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2044 on: January 30, 2024, 06:48:35 pm »
Hi everyone,
I'm trying to configure LEDBlinky with my custom-made arcade controller (BigBox+MAME).

Some multiplayer arcade games don’t have dedicated Start Buttons, but instead use a standard gameplay button to join the game.
(For exemple: Blasteroids, Teenage Mutant Ninja Turtles...)
Problem is, LEDBlinky always lights up my default Start buttons, despite not being used in the game (no Start input in MAME).

- The Misc. option "Use Default Start/Coin Voice Actions for all games" is DISABLED.

How do you think I can resolve this issue?

Thank you :)

I think what you would have to do here is turn of LEDBlinky's option to light the Start and Coin buttons and then use the Controls Editor to light those buttons (and set Always Active) for some Emulators or specifically for each game. I've never actually tried this but in theory it should work.
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Bidule200

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2045 on: January 31, 2024, 03:48:37 pm »
I think what you would have to do here is turn of LEDBlinky's option to light the Start and Coin buttons and then use the Controls Editor to light those buttons (and set Always Active) for some Emulators or specifically for each game. I've never actually tried this but in theory it should work.

Sorry, no good.
- I have every button customized in the Controls Editor, including Start and Coin for every game (I have custom text since I use a french text-to-speech).
- If I disable "Light Player Start and Coin Buttons", these buttons do not light up at all.
- The "Always active" tickbox is disabled (greyed out) so I can't try this setting.
- Even if I could tick the Always Active box, wouldn't this setup mess up the "blink on mame output" feature of some Start Buttons, like on Asteroids?

arzoo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2046 on: February 01, 2024, 10:12:48 pm »
I think what you would have to do here is turn of LEDBlinky's option to light the Start and Coin buttons and then use the Controls Editor to light those buttons (and set Always Active) for some Emulators or specifically for each game. I've never actually tried this but in theory it should work.

Sorry, no good.
- I have every button customized in the Controls Editor, including Start and Coin for every game (I have custom text since I use a french text-to-speech).
- If I disable "Light Player Start and Coin Buttons", these buttons do not light up at all.
- The "Always active" tickbox is disabled (greyed out) so I can't try this setting.
- Even if I could tick the Always Active box, wouldn't this setup mess up the "blink on mame output" feature of some Start Buttons, like on Asteroids?

Hmmm I don't see how this can work if you also want to use the mame outputs to blink the start buttons like on Asteroids. Sorry.
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Bidule200

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2047 on: February 03, 2024, 04:57:03 pm »
Alright. I'll mess up with it until I find a satisfying setup ^^

I would suggest to add to LEDBlinky a special "expert" mode where the only logic is given by the LEDBlinkyControls.xml file, so it'll completely override this "start and coin" weird logic where sometime I get veeery strange behaviors.

For exemple, in 4 players games with no Start Buttons (only 4 coins) like TMNT, Gauntlet or Sunset Riders, i managed to get the voice announce the 4 coin buttons ok by tricking the software.
I setup fake START1, START2, START3, START4 buttons in the Controls Editor, with a 0,0,0 color, and a dummy text. If I don't do that, the program WILL speak non-sense and announce ghosts Start Buttons.
Anyway, now it kinda works, but for a mysterious reason, one of the 4 Coin buttons... will not lit. Tried for hours to fix it, but didn't succeed.
« Last Edit: February 03, 2024, 05:03:45 pm by Bidule200 »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2048 on: February 03, 2024, 09:29:48 pm »
Alright. I'll mess up with it until I find a satisfying setup ^^

I would suggest to add to LEDBlinky a special "expert" mode where the only logic is given by the LEDBlinkyControls.xml file, so it'll completely override this "start and coin" weird logic where sometime I get veeery strange behaviors.

For exemple, in 4 players games with no Start Buttons (only 4 coins) like TMNT, Gauntlet or Sunset Riders, i managed to get the voice announce the 4 coin buttons ok by tricking the software.
I setup fake START1, START2, START3, START4 buttons in the Controls Editor, with a 0,0,0 color, and a dummy text. If I don't do that, the program WILL speak non-sense and announce ghosts Start Buttons.
Anyway, now it kinda works, but for a mysterious reason, one of the 4 Coin buttons... will not lit. Tried for hours to fix it, but didn't succeed.

You can try the LEDBlinkyTroubleshooter app to see if it can help identify the issue with the 4th coin button. If not, email me the debug.log and I'll take a look.
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Bidule200

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2049 on: February 04, 2024, 05:30:47 am »
Oh, I didn't notice this troubleshooting utility! It's very well made, i'll investigate further with it! Thank you :)

EDIT
------------------
I got it working by opening the game .cfg file and adding fake START1, START2, START3, and START4 input and setting them to NONE.
Then I had to set the .cfg file to READ-ONLY since MAME will try to rewrite it when it launches.

It's kind of a ghetto fix... but at last it's working ^^
« Last Edit: February 04, 2024, 05:48:52 am by Bidule200 »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2050 on: February 08, 2024, 08:14:06 am »
I noticed a bug, don't know if it's an easy fix for you or a real hassle:

I managed to get additional Microsoft voices for the TTS feature, the default one being really low quality.
It works perfectly. Problem is, when I restart the Win10 PC, the default voice is back. But only vocally. The new voice is still correctly selected in LEDBlinky Settings.
To get the new voice back to speak, I have to setup the old voice, and select again the new voice. And then it works. Until I restart :D

EDIT
The bug seem to only happen in LEDBlinky Config app. In my front end, the correct voice is still there.
« Last Edit: February 08, 2024, 08:22:31 am by Bidule200 »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2051 on: February 08, 2024, 05:34:52 pm »
I noticed a bug, don't know if it's an easy fix for you or a real hassle:

I managed to get additional Microsoft voices for the TTS feature, the default one being really low quality.
It works perfectly. Problem is, when I restart the Win10 PC, the default voice is back. But only vocally. The new voice is still correctly selected in LEDBlinky Settings.
To get the new voice back to speak, I have to setup the old voice, and select again the new voice. And then it works. Until I restart :D

EDIT
The bug seem to only happen in LEDBlinky Config app. In my front end, the correct voice is still there.

So you're good then?
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Bidule200

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2052 on: February 10, 2024, 08:55:48 am »
Yeah, just wanted to report it as it could potentially help to resolve bigger issues. But since it only happens in the Config app, it's not bothering.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2053 on: February 25, 2024, 12:20:21 pm »
I updated to 8.2.1 and now my buttons only flash orange and green regardless of the pattern I select. When I launch the inputmap.exe, my buttons are still assigned to all three colors.  So I can select blue for any of the buttons and they light blue. 

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2054 on: February 25, 2024, 01:10:07 pm »
I updated to 8.2.1 and now my buttons only flash orange and green regardless of the pattern I select. When I launch the inputmap.exe, my buttons are still assigned to all three colors.  So I can select blue for any of the buttons and they light blue.

If you turn on the Debug Log option (Misc Options tab), run your FE and a few games, then email me the debug.zip and/or debug.log file I'll take a look.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2055 on: March 09, 2024, 12:16:50 am »
Does anyone know how I can permanently light my volume up and down buttons, specifically for non mame emulators such as retroarch for playstation, I have tried to manually add them using the controls editor but there is no option to select the volume up and down buttons to actualy set them up. I am using an ipac ultimate I/O which assigns the buttons fine for MAME, but cant add them manually

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2056 on: March 09, 2024, 12:49:57 pm »
Does anyone know how I can permanently light my volume up and down buttons, specifically for non mame emulators such as retroarch for playstation, I have tried to manually add them using the controls editor but there is no option to select the volume up and down buttons to actualy set them up. I am using an ipac ultimate I/O which assigns the buttons fine for MAME, but cant add them manually

If you're not currently using any animations, you can create a single frame animation that just lights up the volume buttons and set that as FE Active and Game Active Animation. But if you're already using animations, you would have to modify them so every frame has those buttons lit.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2057 on: March 09, 2024, 06:15:51 pm »
If you're not currently using any animations, you can create a single frame animation that just lights up the volume buttons and set that as FE Active and Game Active Animation. But if you're already using animations, you would have to modify them so every frame has those buttons lit.

That worked perfectly thankyou  ;D :applaud:

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2058 on: March 11, 2024, 10:09:00 pm »
Just wanting to know if there is any way to see what profiles are being sent to LEDBlinky when a game loads, as I have manually made some configurations which work fine, but then some extra player buttons light up that i didnt configure, I tried setting them to off in my configuration, but that didnt work

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2059 on: March 11, 2024, 10:28:15 pm »
Just wanting to know if there is any way to see what profiles are being sent to LEDBlinky when a game loads, as I have manually made some configurations which work fine, but then some extra player buttons light up that i didnt configure, I tried setting them to off in my configuration, but that didnt work

You can try using the LEDBlinkyTroubleshooting app which may help diagnose issues with buttons not lighting.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2060 on: March 13, 2024, 04:30:30 am »
Just wanting to know if there is any way to see what profiles are being sent to LEDBlinky when a game loads, as I have manually made some configurations which work fine, but then some extra player buttons light up that i didnt configure, I tried setting them to off in my configuration, but that didnt work

You can try using the LEDBlinkyTroubleshooting app which may help diagnose issues with buttons not lighting.

troubleshooter didnt offer much, so started looking through the files, turned out to be a rogue setting in the LEDBlinkyControls.xml that wasnt showing in the LEDBlinkyControlsEditor for the rom

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2061 on: March 14, 2024, 04:55:01 am »
If I add games to Colors.ini in the LEDBlinky folder, should that light up the buttons set for that game in mame, eg I added 88games and mapped the colors to red,green,blue to the file, just like other games are mapped in there and that worked, but then I add 1on1gov the same way and that doesnt light up the controls at all, is there something else I also need to configure somewhere to make them work, I am currently just working on the mame game list to set all controls to the original cab colors that I can find, so every game in mame lights up.

this is an example of what I added
[1on1gov]
P1_BUTTON1=Red
P1_BUTTON2=Green
P1_BUTTON3=Blue
P2_BUTTON1=Red
P2_BUTTON2=Green
P2_BUTTON3=Blue
[88games]
P1_BUTTON1=Red
P1_BUTTON2=Green
P1_BUTTON3=Blue
P2_BUTTON1=Red
P2_BUTTON2=Green
P2_BUTTON3=Blue


so the [88games] one worked but [1on1gov] doesnt

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2062 on: March 14, 2024, 08:05:30 am »
If I add games to Colors.ini in the LEDBlinky folder, should that light up the buttons set for that game in mame, eg I added 88games and mapped the colors to red,green,blue to the file, just like other games are mapped in there and that worked, but then I add 1on1gov the same way and that doesnt light up the controls at all, is there something else I also need to configure somewhere to make them work, I am currently just working on the mame game list to set all controls to the original cab colors that I can find, so every game in mame lights up.

so the [88games] one worked but [1on1gov] doesnt

My guess is your front-end is not sending LEDBlnky a GameSelected or GameStart command with "1on1gov" as the rom parameter. If you look at the Import Unknown Games menu on the Controls Editor, it will show you all the game and emulator values passed to LEDBlinky which are not defined in the Controls Editor or controls.ini file. If that doesn't help, send me an email with your debug.zip and/or debug.log file and I'll take a look.
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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2063 on: March 15, 2024, 03:12:47 am »
If I add games to Colors.ini in the LEDBlinky folder, should that light up the buttons set for that game in mame, eg I added 88games and mapped the colors to red,green,blue to the file, just like other games are mapped in there and that worked, but then I add 1on1gov the same way and that doesnt light up the controls at all, is there something else I also need to configure somewhere to make them work, I am currently just working on the mame game list to set all controls to the original cab colors that I can find, so every game in mame lights up.

so the [88games] one worked but [1on1gov] doesnt

My guess is your front-end is not sending LEDBlnky a GameSelected or GameStart command with "1on1gov" as the rom parameter. If you look at the Import Unknown Games menu on the Controls Editor, it will show you all the game and emulator values passed to LEDBlinky which are not defined in the Controls Editor or controls.ini file. If that doesn't help, send me an email with your debug.zip and/or debug.log file and I'll take a look.

You are a champion  :applaud: thankyou for your continued support, very much appreciated

futuretrunx

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2064 on: July 08, 2024, 09:40:03 am »
I'm having the hardest time finding answers to my issue.  I set up an arcade for my inlaws using BigBox/Launchbox (using the MAME emulator through Launchbox), we got LEDBlinky and only a handful of games are actually showing up with the proper buttons lit up. I'm not sure how or where to fix the rest of them. Can anyone assist? My in-laws are getting restless because they don't feel like the arcade is "done" - so they haven't even used it...but mostly it's because they don't know what buttons do what for which games...Any and all help would be greatly appreciated!!!

arzoo

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    • LEDBlinky
Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2065 on: July 08, 2024, 10:06:03 am »
I'm having the hardest time finding answers to my issue.  I set up an arcade for my inlaws using BigBox/Launchbox (using the MAME emulator through Launchbox), we got LEDBlinky and only a handful of games are actually showing up with the proper buttons lit up. I'm not sure how or where to fix the rest of them. Can anyone assist? My in-laws are getting restless because they don't feel like the arcade is "done" - so they haven't even used it...but mostly it's because they don't know what buttons do what for which games...Any and all help would be greatly appreciated!!!

Hi, I would start by trying the LEDBlinkyTroubleshooter app - it may help diagnose the issue. If that doesn't work, email me the debug.zip file and we'll go from there.
Robots will kill you.



Arcade Addiction

Eli512

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2066 on: July 08, 2024, 02:18:02 pm »
I've been investigating why some game change events are skipped in my setup, the basic setup is: "BigBox -> LEDBlinky -> Pixelcade LCD Marquee"

In the LEDBlinky.log I found these events are dropping because of "Primary Instance Handle" timeouts.

Log snippet:
Code: [Select]
[07/06/2024 23:11:25] Event Dropped [9~rshark~MAME].
[07/06/2024 23:11:28] Timeout waiting for Primary Instance Handle.
[07/06/2024 23:11:28] Event Dropped [9~rtypeu~MAME].
[07/06/2024 23:11:32] Timeout waiting for Primary Instance Handle.

Any pointers as to what could cause these timeouts? I don't think the system is underperforming, the frontend is quite snappy. Could it be some network issue calling the Pixelcade host?

ChrisG

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2067 on: July 11, 2024, 02:30:54 pm »
Hi I have a weird problem using the IPac Ultimate I/o and trying to use LEDBlinky

everything working animations etc with RL & Hyperspin but having a problem with holding down buttons, when ledblinky is running. When LEDBlinky isn't running you can hold a key down no problem however if you start LEDBlinkey it causes intermittent release of the button, which makes it impossible to hold a key in games. have attached a video link which shows what is happening

https://drive.google.com/file/d/1uBoecpl-fmcJMt-385AH9MqINYCPYemb/view?usp=gmail

Really don't know what is causing this using lastest version of LEDBlinky and is licensed

Any Help  would be appreciated

Kind Regards

Chris

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2068 on: August 15, 2024, 09:39:27 am »
** PLEASE IGNORE THIS - THE PROBLEM WAS A COMBINATION OF NOT LAUNCHING LEDBLINKY VIA MY FRONT END AND MY DEBOUNCE TIMER BEING TOO LONG TO PICK UP THE OUTPUTS - ALL SORTED NOW THANKS ****

Having some issues trying to get the Mame Outputs to work - only just started experimenting with this so it's not like it has worked and then stopped working...

I'm trying to get my lights to flash blue/red for ChaseHQ (World) - rom name "chasehq".

So... I run the MAME Outputs tool from LEDBlinkyConfig and play through the game until the lights flash - the output from this tool shows GENOUT5 AND GENOUT6 going on/off/on/off so I'm presuming they are the siren in the game?

My lights are connected to a PacLED64 (screenshot attached) but it's showing as:
LED Controller: PacLED64 (Ultimarc)
Controller ID: 2
Port: 4 and 7 (these are my red and blue lights - they talk to an Arduino that handles the code for them)

So in my MAME Outputs.ini file I have:
[chasehq]
GENOUT5=PacLED64,2,4,48
GENOUT6=PacLED64,2,7,48

But it's not working?

I've tried this as well but no joy:
[chasehq]
GENOUT5=JOYCODE_BUTTON2
GENOUT6=JOYCODE_BUTTON3

My MAME output tool is showing:
Start MAME or MAME32.
Run any game(s) to display Outputs.

00001 MAME Start
00002 Ouptut(0): ___EMPTY
00003 Ouptut(12345): ORIENTATION(\\.\DISPLAY1)
00004 00001 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned]
00005 Ouptut(12346): PAUSE
00006 00002 PAUSE on(1)
00007 MAME Stop
00008 MAME Start
00009 Ouptut(0): CHASEHQ
00010 Ouptut(12345): ORIENTATION(\\.\DISPLAY1)
00011 00003 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned]
00012 Ouptut(12346): GENOUT0
00013 Ouptut(12347): GENOUT1
00014 Ouptut(12348): GENOUT2
00015 Ouptut(12349): GENOUT3
00016 00004 GENOUT0 on(1) [unassigned]
00017 00005 GENOUT1 on(1) [unassigned]
00018 00006 GENOUT2 on(1) [unassigned]
00019 00007 GENOUT3 on(1) [unassigned]
00020 Ouptut(12351): GENOUT5
00021 Ouptut(12352): GENOUT6
00022 00008 GENOUT5 on(1) [PacLED64,2,4,48]
00023 00009 GENOUT6 on(1) [PacLED64,2,7,48]
00024 00010 GENOUT6 off(0) [PacLED64,2,7,48]
00025 00011 GENOUT5 off(0) [PacLED64,2,4,48]
00026 00012 GENOUT6 on(1) [PacLED64,2,7,48]
00027 00013 GENOUT5 on(1) [PacLED64,2,4,48]
00028 00014 GENOUT5 off(0) [PacLED64,2,4,48]
00029 00015 GENOUT6 off(0) [PacLED64,2,7,48]
00030 00016 GENOUT5 on(1) [PacLED64,2,4,48]
00031 00017 GENOUT5 off(0) [PacLED64,2,4,48]
00032 00018 GENOUT6 on(1) [PacLED64,2,7,48]
00033 00019 GENOUT5 on(1) [PacLED64,2,4,48]
00034 00020 GENOUT6 off(0) [PacLED64,2,7,48]
00035 00021 GENOUT5 off(0) [PacLED64,2,4,48]
00036 00022 GENOUT5 on(1) [PacLED64,2,4,48]
00037 00023 GENOUT6 on(1) [PacLED64,2,7,48]
00038 00024 GENOUT5 off(0) [PacLED64,2,4,48]
00039 00025 GENOUT6 off(0) [PacLED64,2,7,48]
00040 00026 GENOUT5 on(1) [PacLED64,2,4,48]
00041 00027 GENOUT5 off(0) [PacLED64,2,4,48]
00042 00028 GENOUT6 on(1) [PacLED64,2,7,48]
00043 00029 GENOUT5 on(1) [PacLED64,2,4,48]
00044 00030 GENOUT5 off(0) [PacLED64,2,4,48]
00045 00031 GENOUT6 off(0) [PacLED64,2,7,48]
00046 00032 GENOUT5 on(1) [PacLED64,2,4,48]
00047 00033 GENOUT6 on(1) [PacLED64,2,7,48]
00048 00034 GENOUT5 off(0) [PacLED64,2,4,48]
00049 00035 GENOUT5 on(1) [PacLED64,2,4,48]
00050 00036 GENOUT6 off(0) [PacLED64,2,7,48]
00051 00037 GENOUT5 off(0) [PacLED64,2,4,48]
00052 00038 GENOUT6 on(1) [PacLED64,2,7,48]
00053 00039 GENOUT5 on(1) [PacLED64,2,4,48]
00054 00040 GENOUT5 off(0) [PacLED64,2,4,48]
00055 00041 GENOUT6 off(0) [PacLED64,2,7,48]
00056 00042 GENOUT5 on(1) [PacLED64,2,4,48]
00057 00043 GENOUT5 off(0) [PacLED64,2,4,48]
00058 00044 GENOUT6 on(1) [PacLED64,2,7,48]
00059 00045 GENOUT5 on(1) [PacLED64,2,4,48]
00060 00046 GENOUT6 off(0) [PacLED64,2,7,48]
00061 00047 GENOUT5 off(0) [PacLED64,2,4,48]
00062 00048 GENOUT5 on(1) [PacLED64,2,4,48]
00063 00049 GENOUT6 on(1) [PacLED64,2,7,48]
00064 00050 GENOUT5 off(0) [PacLED64,2,4,48]
00065 00051 GENOUT6 off(0) [PacLED64,2,7,48]
00066 00052 GENOUT5 on(1) [PacLED64,2,4,48]
00067 00053 GENOUT5 off(0) [PacLED64,2,4,48]
00068 00054 GENOUT6 on(1) [PacLED64,2,7,48]
00069 00055 GENOUT5 on(1) [PacLED64,2,4,48]
00070 00056 GENOUT5 off(0) [PacLED64,2,4,48]
00071 00057 GENOUT6 off(0) [PacLED64,2,7,48]
00072 00058 GENOUT5 on(1) [PacLED64,2,4,48]
00073 00059 GENOUT6 on(1) [PacLED64,2,7,48]
00074 00060 GENOUT5 off(0) [PacLED64,2,4,48]
00075 00061 GENOUT5 on(1) [PacLED64,2,4,48]
00076 00062 GENOUT6 off(0) [PacLED64,2,7,48]
00077 00063 GENOUT5 off(0) [PacLED64,2,4,48]
00078 00064 GENOUT6 on(1) [PacLED64,2,7,48]
00079 00065 GENOUT5 on(1) [PacLED64,2,4,48]
00080 00066 GENOUT5 off(0) [PacLED64,2,4,48]
00081 00067 GENOUT6 off(0) [PacLED64,2,7,48]
00082 00068 GENOUT5 on(1) [PacLED64,2,4,48]
00083 00069 GENOUT5 off(0) [PacLED64,2,4,48]
00084 00070 GENOUT6 on(1) [PacLED64,2,7,48]
00085 00071 GENOUT5 on(1) [PacLED64,2,4,48]
00086 00072 GENOUT6 off(0) [PacLED64,2,7,48]
00087 00073 GENOUT5 off(0) [PacLED64,2,4,48]
00088 00074 GENOUT5 on(1) [PacLED64,2,4,48]
00089 00075 GENOUT6 on(1) [PacLED64,2,7,48]
00090 00076 GENOUT5 off(0) [PacLED64,2,4,48]
00091 00077 GENOUT6 off(0) [PacLED64,2,7,48]
00092 00078 GENOUT5 on(1) [PacLED64,2,4,48]
00093 00079 GENOUT5 off(0) [PacLED64,2,4,48]
00094 00080 GENOUT6 on(1) [PacLED64,2,7,48]
00095 00081 GENOUT5 on(1) [PacLED64,2,4,48]
00096 00082 GENOUT5 off(0) [PacLED64,2,4,48]
00097 00083 GENOUT6 off(0) [PacLED64,2,7,48]
00098 00084 GENOUT5 on(1) [PacLED64,2,4,48]
00099 00085 GENOUT6 on(1) [PacLED64,2,7,48]
00100 00086 GENOUT5 off(0) [PacLED64,2,4,48]
00101 00087 GENOUT5 on(1) [PacLED64,2,4,48]
00102 00088 GENOUT6 off(0) [PacLED64,2,7,48]
00103 00089 GENOUT5 off(0) [PacLED64,2,4,48]
00104 00090 GENOUT6 on(1) [PacLED64,2,7,48]
00105 00091 GENOUT5 on(1) [PacLED64,2,4,48]
00106 00092 GENOUT5 off(0) [PacLED64,2,4,48]
00107 00093 GENOUT6 off(0) [PacLED64,2,7,48]
00108 00094 GENOUT5 on(1) [PacLED64,2,4,48]
00109 00095 GENOUT5 off(0) [PacLED64,2,4,48]
00110 00096 GENOUT6 on(1) [PacLED64,2,7,48]
00111 00097 GENOUT5 on(1) [PacLED64,2,4,48]
00112 00098 GENOUT6 off(0) [PacLED64,2,7,48]
00113 00099 GENOUT5 off(0) [PacLED64,2,4,48]
00114 00100 GENOUT5 on(1) [PacLED64,2,4,48]
00115 00101 GENOUT6 on(1) [PacLED64,2,7,48]
00116 00102 GENOUT5 off(0) [PacLED64,2,4,48]
00117 00103 GENOUT6 off(0) [PacLED64,2,7,48]
00118 00104 GENOUT5 on(1) [PacLED64,2,4,48]
00119 00105 GENOUT5 off(0) [PacLED64,2,4,48]
00120 00106 GENOUT6 on(1) [PacLED64,2,7,48]
00121 00107 GENOUT5 on(1) [PacLED64,2,4,48]
00122 00108 GENOUT5 off(0) [PacLED64,2,4,48]
00123 00109 GENOUT6 off(0) [PacLED64,2,7,48]
00124 00110 GENOUT5 on(1) [PacLED64,2,4,48]
00125 00111 GENOUT6 on(1) [PacLED64,2,7,48]
00126 00112 GENOUT5 off(0) [PacLED64,2,4,48]
00127 00113 GENOUT5 on(1) [PacLED64,2,4,48]
00128 00114 GENOUT6 off(0) [PacLED64,2,7,48]
00129 00115 GENOUT5 off(0) [PacLED64,2,4,48]
00130 00116 GENOUT6 on(1) [PacLED64,2,7,48]
00131 00117 GENOUT5 on(1) [PacLED64,2,4,48]
00132 00118 GENOUT5 off(0) [PacLED64,2,4,48]
00133 00119 GENOUT6 off(0) [PacLED64,2,7,48]
00134 00120 GENOUT5 on(1) [PacLED64,2,4,48]
00135 00121 GENOUT5 off(0) [PacLED64,2,4,48]
00136 00122 GENOUT6 on(1) [PacLED64,2,7,48]
00137 00123 GENOUT5 on(1) [PacLED64,2,4,48]
00138 00124 GENOUT6 off(0) [PacLED64,2,7,48]
00139 00125 GENOUT5 off(0) [PacLED64,2,4,48]
00140 00126 GENOUT5 on(1) [PacLED64,2,4,48]
00141 00127 GENOUT6 on(1) [PacLED64,2,7,48]
00142 00128 GENOUT5 off(0) [PacLED64,2,4,48]
00143 00129 GENOUT6 off(0) [PacLED64,2,7,48]
00144 00130 GENOUT5 on(1) [PacLED64,2,4,48]
00145 00131 GENOUT5 off(0) [PacLED64,2,4,48]
00146 00132 GENOUT6 on(1) [PacLED64,2,7,48]
00147 00133 GENOUT5 on(1) [PacLED64,2,4,48]
00148 00134 GENOUT5 off(0) [PacLED64,2,4,48]
00149 00135 GENOUT6 off(0) [PacLED64,2,7,48]
00150 00136 GENOUT5 on(1) [PacLED64,2,4,48]
00151 00137 GENOUT6 on(1) [PacLED64,2,7,48]
00152 00138 GENOUT5 off(0) [PacLED64,2,4,48]
00153 00139 GENOUT5 on(1) [PacLED64,2,4,48]
00154 00140 GENOUT6 off(0) [PacLED64,2,7,48]
00155 00141 GENOUT5 off(0) [PacLED64,2,4,48]
00156 00142 GENOUT6 on(1) [PacLED64,2,7,48]
00157 00143 GENOUT5 on(1) [PacLED64,2,4,48]
00158 00144 GENOUT5 off(0) [PacLED64,2,4,48]
00159 00145 GENOUT6 off(0) [PacLED64,2,7,48]
00160 00146 GENOUT5 on(1) [PacLED64,2,4,48]
00161 00147 GENOUT5 off(0) [PacLED64,2,4,48]
00162 00148 GENOUT6 on(1) [PacLED64,2,7,48]
00163 00149 GENOUT5 on(1) [PacLED64,2,4,48]
00164 00150 GENOUT6 off(0) [PacLED64,2,7,48]
00165 00151 GENOUT5 off(0) [PacLED64,2,4,48]
00166 00152 GENOUT5 on(1) [PacLED64,2,4,48]
00167 00153 GENOUT6 on(1) [PacLED64,2,7,48]
00168 00154 GENOUT5 off(0) [PacLED64,2,4,48]
00169 00155 GENOUT6 off(0) [PacLED64,2,7,48]
00170 00156 GENOUT5 on(1) [PacLED64,2,4,48]
00171 00157 GENOUT5 off(0) [PacLED64,2,4,48]
00172 00158 GENOUT6 on(1) [PacLED64,2,7,48]
00173 00159 GENOUT5 on(1) [PacLED64,2,4,48]
00174 00160 GENOUT5 off(0) [PacLED64,2,4,48]
00175 00161 GENOUT6 off(0) [PacLED64,2,7,48]
00176 00162 GENOUT5 on(1) [PacLED64,2,4,48]
00177 00163 GENOUT6 on(1) [PacLED64,2,7,48]
00178 00164 GENOUT5 off(0) [PacLED64,2,4,48]
00179 00165 GENOUT5 on(1) [PacLED64,2,4,48]
00180 00166 GENOUT6 off(0) [PacLED64,2,7,48]
00181 00167 GENOUT5 off(0) [PacLED64,2,4,48]
00182 00168 GENOUT6 on(1) [PacLED64,2,7,48]
00183 00169 GENOUT5 on(1) [PacLED64,2,4,48]
00184 00170 GENOUT5 off(0) [PacLED64,2,4,48]
00185 00171 GENOUT6 off(0) [PacLED64,2,7,48]
00186 00172 GENOUT5 on(1) [PacLED64,2,4,48]
00187 00173 GENOUT5 off(0) [PacLED64,2,4,48]
00188 00174 GENOUT6 on(1) [PacLED64,2,7,48]
00189 00175 GENOUT5 on(1) [PacLED64,2,4,48]
00190 00176 GENOUT6 off(0) [PacLED64,2,7,48]
00191 00177 GENOUT5 off(0) [PacLED64,2,4,48]
00192 00178 GENOUT5 on(1) [PacLED64,2,4,48]
00193 00179 GENOUT6 on(1) [PacLED64,2,7,48]
00194 00180 GENOUT5 off(0) [PacLED64,2,4,48]
00195 00181 GENOUT6 off(0) [PacLED64,2,7,48]
00196 00182 GENOUT5 on(1) [PacLED64,2,4,48]
00197 00183 GENOUT5 off(0) [PacLED64,2,4,48]
00198 00184 GENOUT6 on(1) [PacLED64,2,7,48]
00199 00185 GENOUT5 on(1) [PacLED64,2,4,48]
00200 00186 GENOUT5 off(0) [PacLED64,2,4,48]
00201 00187 GENOUT6 off(0) [PacLED64,2,7,48]
00202 00188 GENOUT5 on(1) [PacLED64,2,4,48]
00203 00189 GENOUT6 on(1) [PacLED64,2,7,48]
00204 00190 GENOUT5 off(0) [PacLED64,2,4,48]
00205 00191 GENOUT5 on(1) [PacLED64,2,4,48]
00206 00192 GENOUT6 off(0) [PacLED64,2,7,48]
00207 00193 GENOUT5 off(0) [PacLED64,2,4,48]
00208 00194 GENOUT6 on(1) [PacLED64,2,7,48]
00209 00195 GENOUT5 on(1) [PacLED64,2,4,48]
00210 00196 GENOUT5 off(0) [PacLED64,2,4,48]
00211 00197 GENOUT6 off(0) [PacLED64,2,7,48]
00212 00198 GENOUT5 on(1) [PacLED64,2,4,48]
00213 00199 GENOUT5 off(0) [PacLED64,2,4,48]
00214 00200 GENOUT6 on(1) [PacLED64,2,7,48]
00215 00201 GENOUT5 on(1) [PacLED64,2,4,48]
00216 00202 GENOUT6 off(0) [PacLED64,2,7,48]
00217 00203 GENOUT5 off(0) [PacLED64,2,4,48]
00218 00204 GENOUT5 on(1) [PacLED64,2,4,48]
00219 00205 GENOUT6 on(1) [PacLED64,2,7,48]
00220 00206 GENOUT5 off(0) [PacLED64,2,4,48]
00221 00207 GENOUT6 off(0) [PacLED64,2,7,48]
00222 00208 GENOUT5 on(1) [PacLED64,2,4,48]
00223 00209 GENOUT5 off(0) [PacLED64,2,4,48]
00224 00210 GENOUT6 on(1) [PacLED64,2,7,48]
00225 00211 GENOUT5 on(1) [PacLED64,2,4,48]
00226 00212 GENOUT5 off(0) [PacLED64,2,4,48]
00227 00213 GENOUT6 off(0) [PacLED64,2,7,48]
00228 00214 GENOUT5 on(1) [PacLED64,2,4,48]
00229 00215 GENOUT6 on(1) [PacLED64,2,7,48]
00230 00216 GENOUT5 off(0) [PacLED64,2,4,48]
00231 00217 GENOUT5 on(1) [PacLED64,2,4,48]
00232 00218 GENOUT6 off(0) [PacLED64,2,7,48]
00233 00219 GENOUT5 off(0) [PacLED64,2,4,48]
00234 00220 GENOUT6 on(1) [PacLED64,2,7,48]
00235 00221 GENOUT5 on(1) [PacLED64,2,4,48]
00236 00222 GENOUT5 off(0) [PacLED64,2,4,48]
00237 00223 GENOUT6 off(0) [PacLED64,2,7,48]
00238 00224 GENOUT5 on(1) [PacLED64,2,4,48]
00239 00225 GENOUT5 off(0) [PacLED64,2,4,48]
00240 00226 GENOUT6 on(1) [PacLED64,2,7,48]
00241 00227 GENOUT5 on(1) [PacLED64,2,4,48]
00242 00228 GENOUT6 off(0) [PacLED64,2,7,48]
00243 00229 GENOUT5 off(0) [PacLED64,2,4,48]
00244 00230 GENOUT5 on(1) [PacLED64,2,4,48]
00245 00231 GENOUT6 on(1) [PacLED64,2,7,48]
00246 00232 GENOUT5 off(0) [PacLED64,2,4,48]
00247 00233 GENOUT6 off(0) [PacLED64,2,7,48]
00248 00234 GENOUT5 on(1) [PacLED64,2,4,48]
00249 00235 GENOUT5 off(0) [PacLED64,2,4,48]
00250 00236 GENOUT6 on(1) [PacLED64,2,7,48]
00251 00237 GENOUT5 on(1) [PacLED64,2,4,48]
00252 00238 GENOUT5 off(0) [PacLED64,2,4,48]
00253 00239 GENOUT6 off(0) [PacLED64,2,7,48]
00254 MAME Stop
00255 MAME Start
00256 Ouptut(0): ___EMPTY
00257 Ouptut(12345): ORIENTATION(\\.\DISPLAY1)
00258 00240 ORIENTATION(\\.\DISPLAY1) off(0) [unassigned]
00259 Ouptut(12346): PAUSE
00260 00241 PAUSE on(1)

Does anyone have any ideas? Do I need to do something with LEDBlinky in the Controls Editor? Or is there a setting in LEDBlinky somewhere to "Activate MAME Outputs"? Or something ?

Thanks for your help :)





« Last Edit: August 15, 2024, 10:00:17 am by uptown47 »

stigzler

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2069 on: August 18, 2024, 11:59:13 am »
Hey. This looks really good but having a major problem. I've not got the traditional setup on my cab (i.e. leds on Mame controls), rather I have a pac drive which I'm using to drive cab (not control) lights. The cab lights are some additional function buttons for things like pause, emulator/mame hotkeyts etc. They are also things like backlights and led strips in the speaker housing. So, the function buttons are mapped to keyboard_codes but the speaker/back lights are not.

The basic state I'm wanting is all but two lights to stay on permanently (for use in the FE and Mame/Emulator). However, I can't find a way to achieve this. That is, just manually set LedBlinky to light all the lights on startup. It would be nice to have the lwax animations at FE startup and game launch/close, but happy to sacrifice that for just having the relevant leds lit.

I did go through input setup and mapped the controls to their relevant keycode and also the other leds to an arbitrary key. Testing this they all seemed to work fine in the Tests in the config.

The basic question is how do I just manually switch on or off leds? I've done a lot of reading and also playing around with commend line, but just getting more confused  :dizzy:

marioxb

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2070 on: September 07, 2024, 01:01:52 pm »
Does LED blinkly only work with buttons/ trackball and stiff like that? Or can it control ANY LED's? For example, I'm thinking I wanted to try lighting up the button labels, not the buttons themselves. For example, see this picture here:

See how the buttons are labeled with PS and Xbox names? I'm thinking I could have all the labels on the CP using clear plastic and have LEDS behind them that light up all of a particular console, like for PS lighting up the lettering/ symbols Square/ Triangle/ Circle/ X etc, for Xbox it would be ABXY etc. Maybe even for MAME, it could light up QP, QK, HP, HK etc. Anyone ever do something like that?

odiefish

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2071 on: December 05, 2024, 04:25:06 pm »
I have an issue were one button started not lighting up when loading a MAME game. It lights in test, and when I run light animations for startup and loading etc. It was working for a month and then just stopped lighting when it loads a game. I did try replacing the MAME XML file and it made no difference. Any ideas?

PLEASE Disregard. SOLVED
« Last Edit: December 05, 2024, 11:09:52 pm by odiefish »

midd

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2072 on: December 31, 2024, 10:58:06 am »
EDIT:  I FIGURED IT OUT



I’m trying to set up my other emulators in the controls editor. I go to import unknown game, no matter which game I select for any emulator, player 1 button 5 lights up on my control panel. This happens regardless of which control I select in the Controls drop down menu (player1button 1, button 2,,, etc) and which key code I assign it to.

If I just hit ok and try to set up button 2, it’s still the same button 5 on my control panel that lights up, even after assigning a different control in the drop down menu and a different key code.

https://drive.google.com/file/d/13bHeAd50yALeXzsHbrbygtxZDUku2R9Z/view?usp=drivesdk

https://drive.google.com/file/d/1M2NPpiR4T_FEnrjyG2MV7HBfaG5_TwYJ/view?usp=drivesdk
« Last Edit: January 01, 2025, 08:03:08 pm by midd »

Richie Ricardo

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2073 on: January 05, 2025, 06:27:06 pm »
Arzoo,

Thank you for the awesome LEDBlinky program.

I'm finishing my MAME only arcade cab build and just need to get LEDBlinky working with MAME.
I have the buttons all mapped and the LEDBlinky plugin in Attract Mode enabled but I'm getting no lights in MAME and the Servostiks move from 4 way to 8 way on all games even in 4 way games.

When I run the troubleshooter it shows 4 errors all the same "None of the controls for [OTHER-DEFAULT] are assigned any Input Codes. Use the LEDBlinky Controls Editor application to configure game controls".

LEDBlinky works in the Attract Mode front end as expected but I'm not having any luck with MAME and when attempting to use the control editor to get it working I only see 5 games in MAME Asteroids, Qbert, Sinstar, Spyhunt and Tron.

When attempting to set the Default controls I haven't had any success so I'm stuck and have failed to find anything on the forums on how to set up the Default Controls to get MAME lighting up.

Any help greatly apreciated.


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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2074 on: January 20, 2025, 07:15:02 pm »
Howdy :)

Any news on Linux support yet? :)
trying to get servostiks working in groovyarcade

TIA

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2075 on: February 07, 2025, 12:47:21 pm »
A small request if you don't mind

I have added all the RBG colours and most of them have names that won't fit in the color box so would it be possible to make this box bigger so we can see the full text?

Thanks
« Last Edit: February 15, 2025, 05:27:11 pm by boppyman »

midd

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2076 on: May 09, 2025, 08:34:33 am »
Ok I’m dealing with Neo Geo games. I’m sure this has been brought before but there’s not a way to search just this thread.

 I have an 8 button layout for my two controls. So each one is set up like this:

1237
4568

For Neo Geo games I have my buttons configured in mame as 1234. But ledblinky keeps lighting up button 4 as button 4 instead of button 7 as button 4. 

In the troubleshooter, it’s telling me that I have key code Lshift assigned to button 4. (Which is true) but for these games it want key code C (button 7)to be button 4.

I’ve added Neo geo to emulators as it’s named in Launchbox. I think that’s how it’s supposed to be done.

Under Mame emulator in controls editor I added nam1975 and assigned the buttons just to see if it would work correctly.  And it does work. However I’m hoping there’s a better way than edit 100+ individually in the controls editor

https://imgur.com/a/2CjyxVS



 


EDIT: haven’t found much luck. Tried editing the controls.xml but that didn’t work. So I’m painstakingly adding the Neo geo games one by one into the controls editor for Mame. I’m getting there; have completed all the games up to S thus far.
« Last Edit: May 12, 2025, 08:37:21 am by midd »

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2077 on: May 15, 2025, 06:12:27 am »
Hi!

Apologies if this has been asked before.  I'm using a GP2040-CE Advanced Breakout Board (In XInput mode) which identifies in Windows as an Xbox 360 Controller.
My Arcade cabinet has a 6 button layout, along with a start and coin/select button.
I ran through the wizard to configure the buttons, the only one the Wizard didn't detect is my bottom right button.  This is configured as R2/RT.  The Windows USB Controller thingy says it's a Z-Axis.

I've tried JOYCODE_1_ZAXIS_NEG_SWITCH in the input map, and JOYCODE_1_SLIDER2_NEG_SWITCH as per the mame default.cfg file but I'm still left with that one button not illuminated.

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Re: LEDBlinky - Arcade LED Control software and Animation Editor - v8.2
« Reply #2078 on: May 16, 2025, 08:11:42 am »
I have an issue were one button started not lighting up when loading a MAME game. It lights in test, and when I run light animations for startup and loading etc. It was working for a month and then just stopped lighting when it loads a game. I did try replacing the MAME XML file and it made no difference. Any ideas?

PLEASE Disregard. SOLVED

I had the same problem.  How did you solve this?  I think BigBox updated and then LedBlinky just stopped working.  I tried to reinstall blinky and update Mame.xml and nothing worked.
I am at the point of trying to reinstall Bigbox and LedBlinky and if that works, disconnecting cabinet from internet.  It was weird, working one day and then not working the next. I did not change anything.
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