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Encoder question (Mini-pac specifically)

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Lakersfan:
I don't know why this confuses me SO much. It seems like an easy question to find an answer to, but I just can't see it. Here's my deal:
Will the mini-pac work for this set up?

2 - U360 joysticks (that would plug directly into the PC via USB not using the mini-pac)
14 - player buttons (7 for each joystick)
2 - pinball side buttons
1 - dedicated 1 player button
1 - dedicated 2 player button
1 - dedicated player 1 coin button
1 - dedicated player 2 coin button
2 - dedicated Pause buttons
2 - dedicated Exit buttons
2 - admin buttons (haven't decided how to use them; probably one will be a left mouse button, one will be a shift button)
1- Highlip HAPP trackball
no spinner (yet).

I don't need any LEDs or special features with the exception for the shift feature just in case.

And just to confirm: when I set the buttons up, everything will remain programmed after reboot, correct? (I think that's what EEPROM means)  :P

Thanks guys!!

Kajoq:
How big is your panel going to be that you need a pause and exit button for each player?  That seems rather redundant.

Anyways - A minipac will not be able to handle all those buttons.  For that many you'll actually need an Ipac4.  To handle the trackball you need either a minipac or an optipac.

Lakersfan:
It is 36" long. I guess it is redundant, but the holes are drilled, so...  :dizzy:

That being said, I guess I figured that being a keyboard encoder, I could reassign any of the 28 inputs to whatever I needed. So since my joysticks will plug directly into the USB, I'd have all those 28 total inputs to use for button usage.

Maybe someone can help me with this - how many total buttons can I get with with the following:
I-PAC2
I-PAC4
Mini-PAC

Thanks for your help.

genesim:
Just out of curiosity...so the holes are already drilled...COOL.   But why do they have to be separate pause buttons?   Why not just daisy chain those commands to do the same thing.   I understand you want each player to press pause, but is there really going to be a "race" to do so??  If its paused, nobody plays, so why does it need to be different?

Tiger-Heli:
Yes, EEPROM means everything remains programmed.

It looks to me like it should support it, but I see no need for dual dedicated PAUSE inputs and EXIT inputs.  If you want two buttons connected together so they are convenient for each player that's different (but not sure that's a good idea for exit, but ...).

What you are taking about would essentially be connecting one pause button to an input that sends P, a second button to an input that sends O, and re-configuring MAME so that Pause was "Either O or P".  That should work, but it's pretty pointless.


--- Quote from: Lakersfan on November 12, 2007, 02:31:35 am ---Maybe someone can help me with this - how many total buttons can I get with with the following:
--- End quote ---
I-PAC2 - 28 Inputs, but only 27 can be "Action" inputs if the shift function will be used.
I-PAC4 - 56 Inputs, but only 54 can be "Action" inputs if both shift functions will be used.
Mini-PAC - 30 Total Inputs, 28 programmable, but only 29 can be "Action" inputs if the shift function will be used (same as I-PAC2 plus left and right mouse buttons that can't be re-assigned).

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