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I Met Eugene Jarvis!

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TOK:
ahofle, those were the ones I was thinking of. Thanks for the links!  :cheers:

KevSteele:

--- Quote from: Xiaou2 on November 01, 2007, 04:00:14 am --- How does one go from Robotron....  a highly original and insane adrenalin
packed game - to   clone shooting & driving games?

--- End quote ---

That's easy - you have the market fall out from under your feet. The only arcade games being built anymore are shooting games, driving games, and dance-dance games.

The arcade industry is in severe decline, and the only games that make any money at all are those that provide an experience that can't be reproduced on a home console (hence the games that require custom hardware such as shooting and driving games)

Eugene programmed an amazing number of pinball machines...but pinball's barely breathing now as well. To lay the blame at his feet when his company is one of the few still alive is a bit misguided, IMO.

Donkey_Kong:
Yea. When you think of it like that it's amazing that he is still in it. Pretty commendable. I guess you might expect him to be around decades later after coming out with some of the most well known titles of all time though.

Man that is just depressing though Kev. All the decline and distinction talk. It is the unfortunate truth though I suppose.  :(

It will be up to the groups like BYOAC to keep the legacies alive through our restorations & mutations! :)

Yey, we can do it!! We'll just need lots of beer.   :cheers:

Xiaou2:
 Its my belief that the Arcades Died because of Unoriginality,  and that
the games were way too easy.

 People porting the games to consoles too quickly is also a problem...
however, that was something that any company could control.
The only reason for doing that, would have been that they were
not getting enough sales...  because Ops were not buying.. cause
people were not interested in playing those games for very long.

 No challenge = no reason to play for long.
 No originality = not interested.  Been there, done that.


 Pinball died (I dont count stern - they suck, and have no competition.   
Their New machines cant even hold value while old williams pins values
are going Up)   because of the fact that they were designed with
high failure parts... and required way too much maintenance.  Ops
dont have time to rip PBs all apart all the time... and anyone who
plays pinball Hates when something does not work on a machine.

 
 To keep games alive in the arcades,  more use of cost effective
kits would have done wonders for extending interests.   For
example - a game like  Race Drivin having 7 more tracks
added to it.    While there were kits made... some were released
too long after the main release..  or did not contain enough
content or differences to gain interests.

 Having a universal reusable motion simulator cabinet would have
reduced the cost considerably for new games...  as only lower
costing kits could have been used,  making it easier and more
cost effective to ops.   As well as making it a much greater
draw to people to come to the arcades.  (as most individuals cant
afford an actual motion cockpit)   

 Additional technologies could have also been used...
such as stereoscopic 3d glasses helmets,  or use of polorized
3d displays.     Use of 3d high def sound would have also
added to this.   Using 3d mic recordings, high quality speakers,
and multichannel of 4 or more speakers would have helped too.

 A rule of no arcade ports for 3 to 5 yrs is more realistic for
ops to regain their investments back.

 
 To be honest, Im more surprised that these Designers / Programmers
 dont just go on and develop new games for sale online on their
own (for pc).    There are tons of people out there making lackluster
games for PC, and making decent money.   Guys like Eugene have much
more experience, genius, and skills to make quality games.  (as well as
cult following and high recognizability) Could become millionaires overnight
with the next Classic game for pc.

TOK:

--- Quote from: Xiaou2 on November 02, 2007, 06:44:48 pm ---
 To be honest, Im more surprised that these Designers / Programmers
 dont just go on and develop new games for sale online on their
own (for pc).    There are tons of people out there making lackluster
games for PC, and making decent money.   Guys like Eugene have much
more experience, genius, and skills to make quality games.  (as well as
cult following and high recognizability) Could become millionaires overnight
with the next Classic game for pc.



--- End quote ---

You just said he was lame and hadn't made good games in years, now you're saying hes an experienced genius that should make more. Which is it?

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