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4Ghz Core 2 Duo vs M.A.M.E. 0.120 (benchmark results)

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taz-nz:

--- Quote from: illtww on March 03, 2008, 05:17:51 pm ---Alright Guys...

I have a 3.0ghz E2140 running Winxp Pro.  1gb ddr2 ram

I am using MameUI (32 bit version)

Is that not enough oomph to rung gauntlet Legends / NFL Blitz?   :angry:

Do I need to change to another OS??  Where can I get a build that is optimized for
our Dual Core Intel Procs?

Thanks,
Travis
 ???

--- End quote ---

Nice overclock, that's almost a 90% overclock.  :applaud:

Running 64bit OS is a must if you want to get the most out of MAME when running on a Core 2 Duo. You will probably want another gigabyte of ram too, as Vista 64 is your best option when it comes to 64bit OS and it needs 2gb to run well.

MAME preformance scales almost 1 for 1 with CPU clockspeed, so a 3ghz you should land in the 105-120% range on these ROMs running MAME 64bit, which is pushing it a little, you really want a hard 120%+ to be sure that the games will run well perfectly. Also I'm not sure what, if any effect the smaller Cache on the E2140 will have on your preformance.

Optimized build had a noticable effect in the pass, but that gains seem to be been reduced with the 64bit builds. I tried compiling a 64bit optimized build the other day to test ,but 64bit compiling still seems to beyond me, it alway stops with errors but I'm still working on it, it can't be that hard.

 

headkaze:

--- Quote from: uprightbass360 on February 27, 2008, 02:30:55 am ---*on a side note, has anyone in the community thought to build a program similar to 3d mark that benches your system and automates frame rate tracking based on the most troublesome mame games? I'd love to help, but I don't know if I have the patience to sit and test every beefy game.

--- End quote ---

Get a program called "Fraps" it can overlay the FPS on a Direct3D program in realtime.

taz-nz: Have you checked out Mame Compiler 64 in the software forum? It can compile 64 bit versions of Mame now. The only thing I'm unsure of though is if the optimization flags are only for the GCC compiler and not for the cl.exe 64 bit compiler found in the Platform SDK (which is used to compile 64 bit versions). So in other words I'm not sure if compiling your own version of Mame64 will result in a binary any different the official one you can download at mamedev.org. Anyway install Mame Compiler 64 just to get the environment setup and check out the MinGW\source\Mame0123 folder for a batch file that demonstrates compiling Mame64 manually.

illtww:
I may get it to 3.2....   :cheers:

Is there a build on the net of  Vista 64 that is "nlighted" so to speak? 

I have 2 1gb sticks of Balistick Ram I can snap in there..

Will 1.5 gigs work?

BASS!:
What you want is the Microsoft.Windows.Vista.Ultimate.x64.Integrated.January.2008.OEM and take that and run vlite on it. Remove all the fat and install.

Popcorrin:
I see that there are big increases with running 64bit mame under 64bit vista.  What about 64bit mame under 64bit xp has anybody tried that?

I'm guessing that these benchmarks don't take into account the speed decrease for ingame as compared to attract mode.  In most 3d games I have noticed anywhere up to 50% decrease in speed during ingame gameplay.

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