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My first arcade project
leapinlew:
--- Quote from: genesim on October 03, 2007, 01:41:57 am ---Authenticity with GAMEPLAY. Looks are for grannies.
So as for the 4-way, yes restricted is closer to feel. But if that is your choice, that is fine. But to me, there are far too many 4-way games to skimp on this huge characteristic.
As for hurting yourself...yeah I have heard that, but in theory it is simply a non issue. The spin you get from the track ball killing yourself can easily be rectified by turning up the settings.
Incidently Centipede and Missle Command are examples of games where the "hurt yourself" factor doesn't exist. Precision over force.
I don't play bowling, goldentee or shuffleshot often because if I want that kind of gameplay I will go with a Nintendo Wii. ;D Or better yet, just learn not to jerk your hand up like a psycho. I can get great spin from a short stroke with minimal force. The cursor(ball...dot..whatever) only has to travel so far, if it takes that much, again you really should put your sensitivity a little higher..
I know people like that, and it is precisely why the arcade stick gets broke. The force exhibited is simply not that serious. If you are putting your hand that far to the back of the arcade panel then I think you are overdoing your stroke. Geez dude, one day you are going to punch out your monitor. Do be careful with that continued mentality for gameplay, you are likely to hurt yourself and it sounds like you have with the way you are against the setup.
Apparently Slikstik bought into this bull by redesigning the panel at the expense of now putting your arm over buttons. Well cool, I now have the "classic" version. And I love it. Plenty of room...second arcade stick and better placement of 4-way, Top fire, and spinner. The new design is just too damn far apart for any kind of real world setting. The only real benefit is the asteroids layout, which I map to the joystick anyway as I do space invaders. Their all just microswitches in the end anyway.
But hey, you think one way, I think another. No big deal.
The Slikstik isn't perfect to you...great, then don't buy it, don't make it...etc. But there is nothing wrong with a "frankenpanel" to alot of us. You wanna recreate the full arcade experience....and I do mean full by creating multiple arcade machines, hey thats cool. Enjoy.
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let me just take a second to say that your previous post is probably the most thought out, least offensive post you've ever responded to me. I appreciate that.
As for the "mentality" issue. I agree with you. The issue is my friends after they've knocked back a few and the smack starts flying. Some of them take swings that would go right through a monitor. Thats why my trackball for those style games is on a showcase cabinet. Even then, they manage to hit the player 2 joystick... whatever.
I do have multiple machines. I like my vertical 4 way games on a vertical monitor and I like my fighters and 8 way games on a horizontal. I have the space and couldn't really find a good way to do it with a single box. You have to admit, wouldn't it be nice to play Qbert, Tron, Tempest, etc. on a vertical monitor?
genesim:
Of course it would be nice. But it isn't that serious with me.
Why, because I like 3D gaming as well, and the trackball placement is perfect in conjuction with the top fire...like for Doom 3.
Not having a vertical monitor isn't going to take away from integral gameplay. Aspect ratio is pretty much the same, it just isn't as big....I can live with that.
Too many other games use weird resolutions, that there isn't enough room in the house to recreate them all.
I was thinking about my trackball example. For me, if you have to lift your hand off trackball, then I am not as interested. A few revolutions is fine, but after that, I don't feel I have as much control. Hence I like a game like Centipede the best in this capacity. Force is not needed.
--- Quote ---least offensive post you've ever responded to me. I appreciate that.
--- End quote ---
Likewise, lets keep it that way. :D Its better for the board.
I see your point, and we just have different priorities. That is why there are Sonic people and Mario people. I don't mind being in the minority. Thank god for choices, I only want to present others with the same ideas.
javeryh:
--- Quote from: genesim on October 03, 2007, 01:41:57 am ---Authenticity with GAMEPLAY. Looks are for grannies.
--- End quote ---
yeah, try telling that one to the wife! ;D
ARTIFACT:
--- Quote from: drpcken on September 30, 2007, 12:38:08 am ---Whats a franken panel?
I've never heard that term.
--- End quote ---
a CP with
. 6 trackballs
. 6 spinners
. 6 joysticks (rotated, of course, 60 degrees)
. buttons on left of sticks for right side players (to confuse them)
. 2 feet of spacing between players
. 12 buttons per player (of course) so each has pause, letter "O", letter "K" (LOL) , exit, enter, coin, left and right mouse buttons, plus game buttons. all crammed together so players hit exit by mistake every single time!
. CP dimensions: 8 feet wide, 4 feet deep
;)
Green Giant:
--- Quote from: ARTIFACT on October 03, 2007, 09:35:46 pm ---
--- Quote from: drpcken on September 30, 2007, 12:38:08 am ---Whats a franken panel?
I've never heard that term.
--- End quote ---
a CP with
. 6 trackballs
. 6 spinners
. 6 joysticks (rotated, of course, 60 degrees)
. buttons on left of sticks for right side players (to confuse them)
. 2 feet of spacing between players
. 12 buttons per player (of course) so each has pause, letter "O", letter "K" (LOL) , exit, enter, coin, left and right mouse buttons, plus game buttons. all crammed together so players hit exit by mistake every single time!
. CP dimensions: 8 feet wide, 4 feet deep
;)
--- End quote ---
Don't forget 2 guns, 3 steering wheels, 6 pedals, and 3 gear shifts.
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