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Must Have Fighting Games

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KenToad:

--- Quote from: Crowquill on October 01, 2007, 02:31:39 am ---Why is it that the Darkstalkers games are rarely mentioned in these kind of threads?

They have fantastic art and animation, an amazing variety of unique and interesting characters, gameplay just as smooth as the SF Alpha games, and best of all...humor!

All are great, but Night Warriors/Vampire Hunter is my favorite. Vampire Savior has more characters, but the art went downhill a bit.

--- End quote ---

I think the problem with those games is that they are too similar to the SFII series, but the characters/moves lack the balance of the best of the SFII series.

They are hilarious, though, and the graphics are excellent.  I have them on my box, but rarely play them.

rooter:
How many of these must have games use 7 buttons?  I want to build my control panel with 6 buttons for the players' right hands.  I could map the pinball buttons on the side of the cab as a 7th button, but I don't know how a player would be able to hit that mid-fight.

HaRuMaN:

--- Quote from: rooter on October 01, 2007, 01:44:55 pm ---How many of these must have games use 7 buttons?  I want to build my control panel with 6 buttons for the players' right hands.  I could map the pinball buttons on the side of the cab as a 7th button, but I don't know how a player would be able to hit that mid-fight.

--- End quote ---

Most people do a hybrid SF / Neo Geo layout.  A row of 3 buttons on top, and a row of 4 buttons on bottom.

rooter:

--- Quote from: HarumaN on October 01, 2007, 02:20:23 pm ---
--- Quote from: rooter on October 01, 2007, 01:44:55 pm ---How many of these must have games use 7 buttons?  I want to build my control panel with 6 buttons for the players' right hands.  I could map the pinball buttons on the side of the cab as a 7th button, but I don't know how a player would be able to hit that mid-fight.

--- End quote ---

Most people do a hybrid SF / Neo Geo layout.  A row of 3 buttons on top, and a row of 4 buttons on bottom.

--- End quote ---

I haven't really played many games like that, but I'm up for it.  Just what is that 7th button usually for?  I really like my 6 button layout.  Maybe I'll hook up something custom that flips out on the bottom that can be triggered with your foot.  If the 7th button is for run or something like that, it would make sense.  Now that I think about it, it might be cool to have jump button that you trigger with your foot.  Something on the floor that you can comfortably rest your foot on.  I don't want people kicking my cabinet.

Kaytrim:
The seventh button is normally used to more accurately represent the NeoGeo style cabs.  NeoGeo uses 4 buttons in a curve A,B,C,D.  When in SF mode the extra button is ignored and when in NeoGeo mode the top row is ignored.

TTFN

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