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Admin Buttons?
ratzz:
Ahhhhhh ... now I see ...
Would there be much part in having any admin buttons in this case? Surely all admin buttons could be routed using a shift button ... Again, I'm happy to be proved wrong !! :notworthy: :dunno :notworthy:
mountain:
--- Quote from: ratzz on September 13, 2007, 06:09:27 pm ---Ahhhhhh ... now I see ...
Would there be much part in having any admin buttons in this case? Surely all admin buttons could be routed using a shift button ... Again, I'm happy to be proved wrong !! :notworthy: :dunno :notworthy:
--- End quote ---
This is true. However, it is very hard to explain the shift function to visitors, kids, wives, etc. This is why I like the dedicated buttons that are labeled. If they can read, they can use the machine ;)
ratzz:
--- Quote from: mountain on September 13, 2007, 06:19:47 pm ---
--- Quote from: ratzz on September 13, 2007, 06:09:27 pm ---Ahhhhhh ... now I see ...
Would there be much part in having any admin buttons in this case? Surely all admin buttons could be routed using a shift button ... Again, I'm happy to be proved wrong !! :notworthy: :dunno :notworthy:
--- End quote ---
This is true. However, it is very hard to explain the shift function to visitors, kids, wives, etc. This is why I like the dedicated buttons that are labeled. If they can read, they can use the machine ;)
--- End quote ---
Absolutely true Mountain, I hadn't thought of that. And my wife and little girl will no doubt want a go on the cab when I'm not around to tell them how to run things ...
Thanks guys ... :cheers:
DaveMMR:
I will provide the other side of the debate (without really disagreeing with mountain). Shift keys are good for admin buttons to free up clutter on your cp. And the other side of the coin of dedicated buttons making things easier is that sometimes you don't want visitors using these functions (plus there's the whole "authenticity" thing). You can provide simple instructions on "game exiting" and "pausing" to everyone.
That being said: dedicated buttons for "PAUSE" and "EXIT" are definitely easier than shifted buttons. If you have the space, you can put them on without too much clutter. (Same goes for coin buttons if you are skipping the coin door - though I think coin doors are more fun in the long run but that's just an opinion).
For my panel, space is limited and I wanted to keep it simple as well as functional. So shifted buttons was the way to go for me. I recommend that for people looking to simplify their panels.
However, buttons for opening the option menu (e.g. "TAB") or any other button not needed for basic running/playing I highly discourage. My belief is that you should be able to do absolute no administration using only your control panel. Set it all up ahead of time and plug in a keyboard during downtime for tweaking if needed. Because if you can open and change options easily - so can your guests. Plus too many buttons can get more confusing than shifting.
mountain:
--- Quote from: DaveMMR on September 13, 2007, 10:04:53 pm ---I will provide the other side of the debate (without really disagreeing with mountain). Shift keys are good for admin buttons to free up clutter on your cp. And the other side of the coin of dedicated buttons making things easier is that sometimes you don't want visitors using these functions (plus there's the whole "authenticity" thing). You can provide simple instructions on "game exiting" and "pausing" to everyone.
That being said: dedicated buttons for "PAUSE" and "EXIT" are definitely easier than shifted buttons. If you have the space, you can put them on without too much clutter. (Same goes for coin buttons if you are skipping the coin door - though I think coin doors are more fun in the long run but that's just an opinion).
For my panel, space is limited and I wanted to keep it simple as well as functional. So shifted buttons was the way to go for me. I recommend that for people looking to simplify their panels.
However, buttons for opening the option menu (e.g. "TAB") or any other button not needed for basic running/playing I highly discourage. My belief is that you should be able to do absolute no administration using only your control panel. Set it all up ahead of time and plug in a keyboard during downtime for tweaking if needed. Because if you can open and change options easily - so can your guests. Plus too many buttons can get more confusing than shifting.
--- End quote ---
As it has been said before, it is a matter of choice.
My kids (9 and 12) have yet to mess things up with the Admin buttons I have. The only gateway into the settings with my current setup is the player 2 button. Exit, List, and Emu functions are essential for navigating a game system capable of playing several thousand games.
When I was thinking about which setup I was going to use, I decided that labeled buttons were the way to go. I figured having a visual of the button's function will help the guest user (or young child) retain that knowledge the next time they are front of the machine.
I definitely understand the whole authenticity argument as well as the clutter issue. I think this is where design and craftsmanship can make a huge difference. For me, the overall goal was to build a machine that captures the look and feel of an authentic cabinet while making it simple to use.
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