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Is this even possible? (Programmers look in here)

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ids:
You could run Mame in a window, and just throw another window above it.  If this "marquee" window is meant to be dynamic - ie, showing the game in play, they perhaps a minor tweak of the Mame code would work.

u_rebelscum:
I'm with 2600.  No coding and compiling, no two windows you arrange by hand.   All you need is to make a .lay file (+ the marquee picture of course).

Never done it myself, but mame already does bezels, overlays, etc.  What's a marquee but a non-bezel "bezel"?

MameWorld has a page for creating .lay files.  I think the screen needs to fit inside the bezel/marquee (someone verify?).  I tried these numbers just for fun: 1080p, 16:9 monitor (1920x1080), rotated vertical.

Bezel Dimensions: 1080x1920

Bezel Window
Dimensions: 1080x1450
Offset:  0 / 450

Screen
Screen Aspect ratio:  3:4
Border: %  (didn't use this feature)
Dimensions:       1050 x 1400
Offset:            15 / 475

If the marquee takes up the top 450x1080, presto, the .lay file produced should work  Of course, if your monitor is different ratio or res, or if your original marquees are 800x300 (or whatever), you'll need to change the numbers. 

And it would be even better if the "marquee bezel file" didn't need to be bigger than the game screen.

superbigjay:
Good idea Lew!

did you get this one after seeing NickG post in the project annoucement with it "projector marquee".

your solution for a bartop would be awsome.  :applaud:
No need to bother for the marquee...
The only restriction would be that it remains in the same plane than the monitor

Jay  :cheers:

Mr. Do:

Well, here's something to play with, if you want to check it out.  Example uses the Dig Dug marquee.  Includes views for both a 16:9 and 16:10 monitor (which it practically fills up).

Drop the file into your artwork folder, and test using ROM digduga1.

You can either run MAME with the -ror or -rol switch, or run as normal, then choose "Rotate View" from the "Video Options" menu.

RandyT:
It's an interesting idea.

I did a few calculations and to get even a modest 20.5" wide "marquee", you would need a 42" LCD (plasma, whathaveyou).  If you used a standard 8" or so for the height, that leaves you with a vertical screen of about 28.75" with a horizontal of 20.5".  Conveniently enough, this equates very closely to the desired 3:4 ratio, but on a rather large scale.  Possibly too large for the aspect ratio to be important, as one would most likely not want to use the entire available space. 

Given a display with enough resolution, both horizontal and vertical games could be represented well, so long as the game images can be placed within the screen real estate as desired.  In another thread, I suggested that the way to get "perfect" 1:1 arcade representations would be to do something like this, using only a portion of the display, so this whole setup might be viable.

The only real downsides I can see are the cost of a 42" display and the "look" of the cabinet.  For what a 42" display costs currently, one could buy a 27" multi-sync for true arcade resolutions, and a separate 23"-26" LCD for a marquee display.  The previously mentioned "marquee on the same plane as the game screen" may also be a concern.  Then again, it could also spawn a whole new look for arcade machine.  Someone would have to give it a go and see what came of it :).

RandyT

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