Main > Main Forum
Best Figher ever made???
markrvp:
genesim is a ---meecrob---.
jcoleman:
--- Quote from: Malenko on August 18, 2007, 11:24:58 am ---Also, SFII:CE for sega genesis was a complete abomination ; dithered palette , garbled audio, and tapping start to switch between punches and kicks on a 3 button pad all failed out loud. But Im not gonna turn this SF vs MK flame fest into a SNES vs Genesis flame fest =)
--- End quote ---
But with a six button controller it was GLORIOUS. Gameplay rules above all, and I've never heard anyone question that the Genesis version was better. Man, those were the days - we'd play that literally for HOURS in college. Those six button Genesis controllers are still my favorite gamepads of all time.
I always liked MK][ for Genesis better too. Maybe it's b/c most us had a Genesis but very few had a SNES...
Coleman
genesim:
You guys are cracking me up.
MK sold with an estimated 15 million home cosole games a record not likely to ever be beaten when you speak of paying customers. I remember when it went down, and I know that alot of games went into peoples homes. It was hysteria. At last I remember the coinops were in the neighborhood of 1000 ALONE. This isn't included the spinoffs. SFII franchise is around 5000 so you guys figure it out.
Great point on SFII still working on their beta while MK3 was released though.
I agree with Malenko. I like both games, but I just prefer one over the other. I have never said anything was "fact" other then the points of blockin and retreating etc.
I have stated over and over again that my OPINION was SFII was an inferior fighter with much less balance. I believe whole heartedly my evidence supports this...hence the so many revisions.
But hey, it is a free country and fanboys will no doubt disagree no matter the evidenc.
--- Quote ---Like it or not, Capcom defined the genre with SFII. All of the core gameplay of Mortal Kombat was dirivative of SFII. Even you admit that these problems were addressed. There are multiple revisions of the SFII's, but I've never seen anyone pay as much attention to revisions as the MK fans of the early 90's. There were some glaring issues that probably should have been caught during playtesting
--- End quote ---
SFII was inventive and MK took it even further with addition of the block button and the non retreating way it was played. MK was not derivative of SFII other then it was a fighting game of which both were derivative of others. The difference was that unlinke MK which needed 5 revisions for glitches and what not...SFII not only had those but needed integral parts of gameplay improved to "fix" the unbalanced behavior of the characters...i.e. Zangief walking through projectiles...Chun Li getting a fireball...etc.
To this day the characters are unbalanced and that is why there has never been a "pefect" SFII. MK1 and MK2 are much more balanced, and anyone that has actually picked up the games will see.
--- Quote ---That's really weird, because from my experience I'd describe MK as the game where it's just random dumb luck, and SF2 the one where you use skill.
--- End quote ---
Obviously another that hasn't spent much time with either game.
--- Quote ---You calling me ignorant, a loser, and an idiot don't count as name calling? From what I can tell, you do nothing but cause fights with people who know more than you.
--- End quote ---
I never called you any of the above. I try not to call direct names, I only imply.
jcoleman,
--- Quote ---Note this list only includes games that have sold more than 1 million copies.
SNES:
Street Fighter II (6.3 million)[29]
Super Street Fighter II (2 million)[29]
Mortal Kombat 2 (1.51 million in US)[33]
Mortal Kombat 3 (1.22 million in US)[33]
Genesis:
Mortal Kombat 2 (1.78 million in US) [33]
Street Fighter II: Special Champion Edition (1.65 million)[29]
Then of course are the lists of franchises:
Street Fighter (25 million)[151]
Mortal Kombat (20 million)[155]
I guess that wraps it up...
--- End quote ---
So according to your info MK1 never broke a million??!! :laugh2: Did you ever hear of Mortal Monday???
If you are speaking of franchise please be complete and include Deception(2 million), Deadly Alliance(2.6 million), Armeggoddon(1 million+), and Trilogy(???).
You will find with a little google that those numbers have been staggering.
This crap reminds me of the RIAA though. If you would believe them they have Bing Crosby as selling only 4 million albums. ::)
What gets me is wikipedia shows their reference for Deadly Alliance at 2 million but only give credit to 1.4???
The facts are that it is likely higher then that as per...
http://www.ladydragon.com/z/270204.html
The facts are that sales numbers for Video Games are tracked even less and estimates are all we have. SFII was popular but not more popular then MK. Rentals alone should show you this. SFII was always easy to find. MK is in pawn shops alot, no doubt. Because so many damn games were sold. A little research will give you obvious answers.
No other game in history was ported to so many different consoles in one release party. Gamegear, Gameboy, Supernintendo, Genesis, Dos, Amiga, IBM, Sega Master System, NES,...then later Sega CD, Sony Playstation, XBOX...etc.
Use your head people and add it up. As a fighting game, it was a landslide.
Still, MK was to me a much more balanced game that is alot more fun. I like both though and it is like separating hairs.
You don't like it, don't play it. But don't pretend that a small group of people is the opinion of millions. MK has taken a beating as of late because of the reputation that was lost through poor ports. So it only stands to reason a bunch of seals are going to clap their "hate" for the game. Well good, it separates the fans from the groupies.
I played the original to great length, and it will always be my favorite game. It has fond memories with me, and it has a paper rock scissors approach to its gameplay that once perfected(or close to it) it didn't need a thousand Supers and Turbos to match with the competition.
Chris2:
Obviously the best one would be Mugen. Since it's infinitely expandable, you can potentially have all of the characters and stages of every fighting game ever inside one game, in addition to any original characters people create. It's pretty cool once you start amassing large amounts of characters and stages. Plus, anyone with good programming skills can make their own character. The only real issue is people making overpowered or broken characters, but most characters allow anyone to easily change their stats, making the issue slightly less obvious.
leapinlew:
--- Quote from: genesim on August 18, 2007, 03:10:02 pm ---You guys are cracking me up.
--- End quote ---
You know what cracks me up? Reading your threads. They are always the same. I'm sure you've been accused of being hard headed and prideful before, but this thread:
http://forum.arcadecontrols.com/index.php?topic=62829.0
Where you get your ass beat by RandyT. Thats my favorite so far. I don't know how RandyT can have so much patience with you. I recommend you hang around here for a while and keep saying dumb stuff. Keeps it interesting. :)
If anyone else has any brain cells you don't want anymore, check out the link. Good stuff.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version