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Best Figher ever made???
genesim:
leapinlew,
Who said I was unaware of the glitch. There were many a glitch that were eliminated by Version 5. The Sub Zero freeze glitch was one of them. Do some research then come back to me. Or perhaps you were unaware of the version you were watching.
As for charging moves. I was referring to MK1 first and foremost. That said, the charge moves in MKII is what turned me off and thankfully alot of them have been eliminated by the later games.
Charge moves slow down gameplay and that is why there ever was a Super Street Fighter II turbo. Hmmmm was I unaware of this small little detail? How many revisions would that be for them to even come close?? I saw the You Tube clip and I know the game backwards and forwards and I understand that SFII is the original....not the thousands version later. Matter of fact, if you are going to compare apples to apples lets compare the original Street Fighter. ;D
Street Fighter is flawed because Blocking is a staple that can keep you from getting killed(barring supers which hurt you which of course was to compete with the gameplay that was alread in MK to begin with...yes blocking should have a penalty).
SFII is not chess. It is checkers, because you get a second chance from blocking.
As for the "no throws" rule. I never had them, because they are an integral part of gameplay. Only little whiney brats who haven't mastered the game would make up such a thing.
SFII is a bounce fest that comes from chance. The skill is actually less defined because there is such a random amount of damage that can be taken from said hit.
But hey, there are Sonic people and Mario People. I prefer speed and skill over "thinking". The system is more complicated given set parameters as opposed to random chance that takes years to master. It doesn't make the game more deep...just needlessly redundant.
Jeff AMN:
Oh, and I forgot to mention the Guilty Gear series. That's a great fighting series.
leapinlew:
--- Quote from: genesim on August 16, 2007, 06:54:02 pm ---First off all the SubZero character exploit is a myth.
--- End quote ---
--- Quote from: genesim on August 17, 2007, 12:25:51 am ---Who said I was unaware of the glitch. There were many a glitch that were eliminated by Version 5. The Sub Zero freeze glitch was one of them. Do some research then come back to me.
--- End quote ---
There, I did some research. Appears YOU said the SubZero exploit was a myth. Imagine that.
So either you misspoke, misunderstood or missed the mark. Either way, you did something dumb. Despite the fact that everyone else in this thread thinks Street Fighter is a better game then MK, I think your ramblings have convinced everyone that they are wrong. You must spread this message to the rest of the world. Hurry. Scurry off and spread the news.
genesim:
How is what I said dumb? The Sub Zero exploit was in reference to only people preferring him over other players. Urban legend at best.
The glitch was eliminated, and someone playing beta versions of the game doesn't understand what it means to evolve. The myth was that it is something that made the game "broke".
Now you are taking it to a personal level. It is my opinion. I like MK better. You like SFII better. There is nothing that will convince you, just like there is nothing that is going to change my taste.
I don't care how "popular" the opinion is.
No need to be a complete d*ck about it.
SFII is slow compared to MK. You have to block while retreating, and you have to charge to get moves off. Furthermore with a super you have to sit back and watch your dialed combo. This is verifiable fact. Read and comprehend.
leapinlew:
--- Quote from: genesim on August 17, 2007, 01:18:20 am ---How is what I said dumb? The Sub Zero exploit was in reference to only people preferring him over other players. Urban legend at best.
The glitch was eliminated, and someone playing beta versions of the game doesn't understand what it means to evolve. The myth was that it is something that made the game "broke".
Now you are taking it to a personal level. It is my opinion. I like MK better. You like SFII better. There is nothing that will convince you, just like there is nothing that is going to change my taste.
I don't care how "popular" the opinion is.
No need to be a complete d*ck about it.
SFII is slow compared to MK. You have to block while retreating, and you have to charge to get moves off. Furthermore with a super you have to sit back and watch your dialed combo. This is verifiable fact. Read and comprehend.
--- End quote ---
:banghead:
So, it seems like your really hung up on this charge moves bit. I always thought it was cool that different characters worked at different speeds. Slow and strong Honda vs fast and agile Chun li. Different styles that represented their characters better. I personally don't like charging much, so I didn't play the charging characters often and when I did I didn't use the charge abilities often. You do realize that many of the characters have no charging moves right? I would assume you know this since you know the game"backwards and forwards".
I can respect someone who plays the characters who have charging moves, because those are more difficult for me. Every character in MK requires the same dexterity. If you can work 1 character, you can work them all. It's all the same. All you have to remember is a new pattern and no new timing to go with it. While in SF there is variety in how the special moves are pulled off and the timing needed for the combos.
So, there we have it, you have your opinion and the rest of us have ours.
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