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Best Figher ever made???
leapinlew:
For those who are suggesting MK is the best fighter I would like to disagree. MK is just a step higher than a game like Final Fight or pit fighter. With pre-designed combos, limited moves and a faulty design in the MK1 that haunted them through all their versions.
In the arcades, there are rules about not throwing. This has to do with a bug in MK1 that allowed Sub Zero to throw you and freeze you before you could block it. So, the throw maneuver was against the etiquette of many players. It wasn't uncommon to see someone sit there with the block button held down and the other person throwing a projectile at them over and over.
Also, MK doesn't reward aggressive players. MK's best players sit around with the block held down waiting for the other person to throw a projectile.
In other words, it's not a game where the player who can pull off the best moves the fastest wins, it's who ever has the most patience. MK1-MK3 are nothing more than a gimmick for fatalities.
As for my vote - I think Street Fighter is one of the best designed fighters, but since we can't select street fighter, I'll go with Karate Champ because it's fun.
Jeff AMN:
I agree that Mortal Kombat is mostly a dial-a-combo experience, but Mortal Kombat II is probably an exception. MKII has a good cast of fighters, good balance, and is rewarding to those that learn the moves and effective counters. I would put MKII in the top 15 or so of fighting games, but it's the only MK I'd place up there.
Havok:
Micheal Jackson's Moonwalker!
;D
shardian:
For a group of guys who have no clue what they are doing, I'd recommend Xmen Vs. Street Fighter or Marvel Super Heroes. You can just smash the ---Cleveland steamer--- out of the buttons on that game and on screen it will look like you know what you are doing. That is how I learned to play that game: I always picked Wolverine and Gambit and just wailed on the controls with Wolverine. :laugh2: After a few plays, I learned all the moves and techniques. It was still so much fun to just pound away though. ;D
genesim:
Are you kidding me? Most people that put down MK have no understanding of the game.
Streetfighter II is a much slower game compared to the original MK(further comparisons even widen the mark with the introduction of the RUN).
Streetfighter has you retreat to block a move as opposed to a quick button press. Blocking fighters are easy to deal with and unlike SFII, players blocks actually penalize you.
As for the "limiting" moves...again, more ignorance. While it appears each character has similar moves, that is only if you haven't played the game. Lui Kang is obviously a faster player. Cage has a much wider uppercut. ....etc.
Any idiot that thinks they can just sit and block will be in a for a real treat from me. You can block high....block low, but you cannot do both at the same time. Either you get sweeped or kicked in the head, it is your choice.
SFII was a slow game, and that was why they needed turbo to compete...guess what, it didn't work. MK was still faster gameplay.
A small step up from Final Fight? You must have been playing the game with some real losers.
It does crack me up how you say a game has predesigned combos when it is obvious that there are still combos being discovered. The game is glitchy, and funny enough that is what makes it unpredictable. If anything was predesigned, that would be SFII.
I cringe at remembering how slow the game is. Charging a move takes gameplay down to a CRAWL. I could get 3 lightining bolts to one sonic boom easy.
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