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.117u1 and What it means to control viewers...

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Howard_Casto:
Thanks man, ugh though... I think I'm more confused then when I didn't know.  :)

I get the concept, but all these shorthand shortcuts and mirroring and what-not, I'm not sure.

u_rebelscum:

--- Quote from: Howard_Casto on July 23, 2007, 05:54:57 pm ---Thanks man, ugh though... I think I'm more confused then when I didn't know.  :)

I get the concept, but all these shorthand shortcuts and mirroring and what-not, I'm not sure.

--- End quote ---

Pretty much my thoughts on first read. :D  The longhand is easy to get, if big.  I haven't looked the decode shorthand section of the source, but after letting the doc digest since last night, I understand it a lot more than immediately after the first read.  OTOH, I'll need to see the source to have a hope on understanding on how it's done.  I'm sort of busy now, though, so I'm going to wait until u2 with fixes before I dive in.


Overall, it wasn't as drastic a change as I hoped/feared, but so for looks good.  When I get to the code I'll probably see some "I wish this was also done", but.... :dunno

Howard_Casto:
Well my biggest question is are the numpad keys the only thing you can map to?  I mean 0-9 and a-z are all one digit/character deals so they'll fit in the matrix, but what about up/down/left/right and keys like spacebar alt and ctrl?

u_rebelscum:

--- Quote from: Howard_Casto on July 23, 2007, 10:12:54 pm ---Well my biggest question is are the numpad keys the only thing you can map to?  I mean 0-9 and a-z are all one digit/character deals so they'll fit in the matrix, but what about up/down/left/right and keys like spacebar alt and ctrl?

--- End quote ---

No testing or anything, but I took it as it gets mapped to joystick up, down, up+right, ect, and '7' doesn't mean the keyboard '7', but the joystick position equivalent to 7 on the number pad (in this case "joycode up & left").  And the only character you can use is 's', which means sticky, not the char 's'. 

IOW, all this does is replace the old analog to digital conversion method (which wasn't the best), with this 9x9 grid.  AFAICT :dunno

ahofle:

--- Quote from: u_rebelscum on July 24, 2007, 12:43:00 pm ---IOW, all this does is replace the old analog to digital conversion method (which wasn't the best), with this 9x9 grid.  AFAICT :dunno

--- End quote ---

Doesn't this mean that someone can come up with a grid similar to what RandyT did with his GP49  software that will allow a better analog to digital map for games like Tron?  In other words, make it more difficult to hit the diagonals in this case?  If so, YES!!!!!!!!!!!!

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