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Vector Controls

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southpaw13:
Just in the process of laying out a control panel.  If I go forward with this, I will use a computer monitor as the display.

ChadTower:

--- Quote from: DaveMMR on June 24, 2007, 06:58:52 pm ---Question for southpaw:  I took the time to reread the post.  Are you making a dedicated vector cabinet (with gen-yoo-ine vector monitor) or just a control panel?  Because there's really nothing unique or outside the ordinary as far as CP requirements for vector games.  Controls pertain more to game play than the way they're displayed.

--- End quote ---

Actually, there is... to do it with somewhat accurate control types, you'd pretty much have to put every possibility short of rotary sticks... and that's if you disregarded stuff like the Red Baron sticks, the Star Wars yoke, the Major Havoc roller (that could be done with the spinner to cut one out)...

ArtMAME:
I am planning to build a control panel just like what you describe...

I was not really going to include any specialty controls like a yoke or a Red Baron stick...

Mine is going to be mostly buttons for Space Duel/Gravitar/Asteroids type games...

I may include two joysticks for Black Widow and a spinner for Star Trek.  Not sure about a trackball yet. 

BTW, Major Havoc plays really well with a trackball if you like that one.  Star Wars is also "playable" with a trackball...at least more so than with any other non-yoke controller.  So that may be a consideration for you.

ChadTower:

Major Havoc does play with a trackball but can get weird if you're not careful about keeping your intended movements on the X axis.  Plays much better with a spinner, which is absolutely required for any vector specific CP anyway.

DaveMMR:

--- Quote from: ChadTower on June 25, 2007, 08:57:50 am ---
--- Quote from: DaveMMR on June 24, 2007, 06:58:52 pm ---Question for southpaw:  I took the time to reread the post.  Are you making a dedicated vector cabinet (with gen-yoo-ine vector monitor) or just a control panel?  Because there's really nothing unique or outside the ordinary as far as CP requirements for vector games.  Controls pertain more to game play than the way they're displayed.

--- End quote ---

Actually, there is... to do it with somewhat accurate control types, you'd pretty much have to put every possibility short of rotary sticks... and that's if you disregarded stuff like the Red Baron sticks, the Star Wars yoke, the Major Havoc roller (that could be done with the spinner to cut one out)...

--- End quote ---

But that would be true of raster games too, wouldn't it? 

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