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Running a PIII

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shorthair:
Well, I got my PIII (733mhz) up and working, finally, and with the graphics update, it gives it 32mb of video, which seems just fine to run .55 all the way through Macross. However, it won't stretch.  Will nLite help with this?...something else?

blueznl:
P3 = CPU, but what's the video card / chip?

RayB:
Video memory is useless unless its a version of MAME that uses DirectX.
Otherwise your main system RAM is what gets used.

shorthair:
Ah, Dx...I forgot about that.  That might be the saving grace.  The 32mb is integrated for the 815 chipset. I put an AGP 64MB ATI VE and that worked better, as well as allowing hwstretch, but it's temperamental (didn't used to be), and since I had an Nvidia Ti200 128mb I thought I'd try that out, and while it's faster, it doesn't automatically stretch. But maybe it's the Dx, and also I just found out it's a different Nvidia card than I thought and may have the wrong drivers. Thanks, and stay tuned.

PS: even the 32mb would run the new Daphne engine at XGA.

shorthair:
Well, I think I've gotten all I can out of it. I think the Dx was the ticket for the Nvidia card (though did nothing for the integrated video - and don't know why there was no issue with hwstretch with the ATI that is half the memory of the Nvidia, and a bit older...), and I can run up to .89 through about the early 90s without any glitches or very minor ones. With the ATI, I can run .69 . I'm using Mame32, for convenience - and that even in Atomic cmd-line mame creates this loooong scrolling cmd box till it finds the game; yet with Mame32 it doesn't do this.

I guess some smaller fe would free up a little power? And this just occured to me: even though the Dx9 installed an all, maybe it's too late a version to affect the integrated video?

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