Main > Artwork
Mortal Kombat 3 control panel artwork ????
zorg:
--- Quote from: XtraSmiley on June 13, 2007, 09:12:28 am ---Good question. You can check out the Wiki for the answer:
http://wiki.arcadecontrols.com/wiki/Raster_versus_Vector_artwork
--- End quote ---
LOL you tell me to read the FAQ about vector vs raster :laugh2: :laugh2:
did you read it ??
you understood the avantage of vector, but did you imagine the limitation of vector tracing such kind of image ??
cranes and bones are nearly impossible to restitute correctly.
vector is the way to go for simples images wich few colors, and distinct separation between the colors. in the case of quite photo-realistic images is quite impossible to have a good repro.
please don't talk to me about Yukio Miyamoto or Kevin Hulsey work.
zorg:
may I suggest you read this http://translate.google.com/translate?u=http%3A%2F%2Fwww.gamoover.net%2Findex.php%3Find%3Dreviews%26op%3Dentry_view%26iden%3D10&langpair=fr%7Cen&hl=fr&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools
it's an automatic translation
but please pay attention to this
--- Quote ---iN the other hand, the vectorial Images being composed of superimposed simple forms, and although the superposition of various elements make it possible to obtain results realistic, it is more difficult to restore with this format of the images of the photographs type.
--- End quote ---
by the way if someone feels the need to translate it and include it in the wiki, be my guest :D
XtraSmiley:
--- Quote from: zorg on June 13, 2007, 11:35:26 am ---
--- Quote from: XtraSmiley on June 13, 2007, 09:12:28 am ---Good question. You can check out the Wiki for the answer:
http://wiki.arcadecontrols.com/wiki/Raster_versus_Vector_artwork
--- End quote ---
LOL you tell me to read the FAQ about vector vs raster :laugh2: :laugh2:
did you read it ??
you understood the avantage of vector, but did you imagine the limitation of vector tracing such kind of image ??
cranes and bones are nearly impossible to restitute correctly.
vector is the way to go for simples images wich few colors, and distinct separation between the colors. in the case of quite photo-realistic images is quite impossible to have a good repro.
please don't talk to me about Yukio Miyamoto or Kevin Hulsey work.
--- End quote ---
Sorry, did not mean to offend you. If it is to hard for you to do it, I understand. I just thought based on what I have seen here vector would be the way to go. If you are not able to do it or if it is not the best way to do it fine, but I have seen people use vector for control panels and side art with similar levels of detail and they didn't seem to have any problems.
zorg:
--- Quote from: XtraSmiley on June 13, 2007, 12:17:27 pm ---Sorry, did not mean to offend you.
--- End quote ---
I'm not. :D
I'm just tired of people wanted to vectorize everything and nothing.
--- Quote ---I just thought based on what I have seen here vector would be the way to go.
--- End quote ---
vector IS the way to go for simple (errrm quite simple images) not for art with photorealistic effects.
in this case, it just involves an amount of time and effort I can't afford.
and furthermore I'm sure that the result will look crap in regards to a good scan. I've traced some art (search for zorg by authors name on AAL) and I admit that I will not even give a try to such repro.
people must understand the limitation of vector tracing.
--- Quote ---but I have seen people use vector for control panels and side art with similar levels of detail and they didn't seem to have any problems.
--- End quote ---
I would love to see the examples.
regards
XtraSmiley:
No problem. I understand what you mean for photo realistic art. I guess he should do it for the control panels if possible and use scans for the MK photo's on the sides.
Thanks for your input, I will check out your art when I get a chance.
Hey since you do so much of this, any chance you could do the work for a game called Trog? I need to print new artwork for my cab and it's not available yet!
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