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Stencyl Game Project
GlennM:
Well I am not doing any coding. I am in charge of the Mana Sword aspect of the project. So I will doing most of the work on the Secret of Mana style games. Like I teach the guy who's in charge (Eliwood) all the nitty gritty aspects of the inner workings of the Mana games.
I actually abhor programming and simply cannot do it. However I am rather good at map design and being able to design games with an interface.
Another game I plan on making would be a derivative of Secret of Mana and Legend of Mana (PS1). I will be taking the fast paced style gameplay for PS1, making it more action oriented. The game will be broken down into 9 Levels, each level will be basically an exterior environment and then an interior, and then a boss. Each section of the stages would be broken down into small segments, which would be randomnly assembled during each play through, meaning the game may hold a challenge after beating it multiple times, as you can never predict exactly what it will be like. Now certain parts of each stage will be predesigned. Like the boss areas and plot points. It will all be setup like a beat em up game. But leveling and such will be present.
Anyways thanks for the comments guys.
GlennM:
Hey guys, a small update on the Stencyl Engine. One of our biggest roadblocks is almost clear, we were having problems with collisions between entities (Like Mario would get stuck running along the floor, and wasn't able to kill things right) Now this has been cleared for most every purpose with only a single strand of this aspect left to fixed, and it should be smooth sailing for the project.
Also after talking to Eliwood (our lead designer) briefly about this very topic, he mentioned that games like Pac-Man and Donkey Kong are what he would call One Day kits, basically the whole game engine could be built in a day and then developing levels would only take a short time thereafter. So if enough people volunteer their expertise we could see waves of arcade game clones and such ready to roll in a very quick fashion.
Now while I understand some of you do not like Java, I'll hope you'll be sure to give us a chance, we should be open to public view within a month or two now that our roadblock is fixed. I will be sure to let all of you know exactly when we open up. Now for a screenshot of a Mario Stage :)
Thanks,
Glenn
GlennM:
Another update, our Forums will be opening later today, so if you are interested in this project this could give you a chance to share your thoughts.
We will not have anything to play with when the forums open though, but in a month or so you can expect some playable demos.
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