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Usual CP review request!
iamnaeth:
Alright, lets see if I can address these questions / comments in order.
"I'd be careful about putting both player start buttons above one of the players, if you are playing a game where one player dies and wants to continue they have to reach across the other players controls, seems like dangerous ground to me."
Good point, this is why I originially had the 1P and 2P buttons in front of each player.
"Maybe consider the dedicated 4 way next to the 8 way as suggested in the "tricks you don't see often enough" thread."
While that may work out well gameplaywise, I don't like the aesthetics of it. Additionally, I'm trying to minimize the width of the CP.
" built a few 7 button layout cps. The 7th button really isnt needed. You'd be fine with a 6 button layout. Unless you are REALLY into a specific console game your you'll be playing said console game LIKE ALWAYS, everytime you go near the cab.
otherwise you wont hate yourself for going 6-button."
My current cabinet has the 7 button configuration. I play a good bit of NEO-GEO games so the 7 button layout stays!
"I'd vote for reconsidering that one. You can add them as hidden buttons, but I find they're userful. It's cool when your friends are around to use the coin door, but if you wind up playing a lot it gets annoying having to find/drop in quarters constantly. Since both the coin door and the coin buttons can be wired to the same place you can use them interchangeably."
I agree. I'll have to think about this one. The coin mechanisms I intend on getting will be modified to accept any coin, I want to use the thing like a piggy bank. Wonder where I can hide them.
Okay, with those out of the way, I printed out the layout and have it a quick whirl and I have to agree with the 4 way joystick problem. My wrist was directly over the 8 way therefore, I moved the joystick over about 2 inches. I'll give it another test print tonight to see what that does for me.
On a seperate note, what sort of buttons do you include for navigation in your front ends? I think you need probably 3 buttons, Next Emulator, Previous Emulator (or list), Start Game. Thoughts?
Naet
Kaytrim:
--- Quote from: iamnaeth on March 30, 2007, 10:20:35 am ---
On a seperate note, what sort of buttons do you include for navigation in your front ends? I think you need probably 3 buttons, Next Emulator, Previous Emulator (or list), Start Game. Thoughts?
Naet
--- End quote ---
Most front ends (FE) will use the joystick and action buttons for navigation. All you would need is an instruction card on the bezel or CP showing how to use the FE. I will have a few buttons on my CP though because my main action buttons may be swapped out for another controller. I am building a modular system, follow the link in my signature.
TTFN :cheers:
Kaytrim
iamnaeth:
Ahh, i see where I got you confused! On my current cabinet, up/down on the joystick move up and down by 1 game. Left and right jump up/down by 10 games. However, since I have more than one system emulated on my cabinet, I needed additional buttons to switch from arcade games to NES games to etc.
Kaytrim:
Depending on the front end you can still map your action buttons to help in selecting the emulator. GameEx is one I am sure about because I use it though I am switching to AtomicFE for the GPWiz49 and LEDWiz support. I think that Mala and MAMEWah also have mapping capabilities. So depending on your choice of FE you don't need the extra buttons.
TTFN :cheers:
Kaytrim
iamnaeth:
Since my current cabinet doesn't have a trackball, how practical do you think it would be to map the up down to the trackball and then use the left right of the joystick to switch emulators?
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