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Quesition on wiring and wiring with the Keywiz Max 1.5!

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rdowdy95:
Hey guys.  Just have to finish staining my control panel box and I am going to ready for wiring.  Here is my question.  How much do I need to strip/wire to stick in the .187 female quick disconnects?  Also do I fold the exposed wire then stick in the disconnect?

Next question is how much wire to strip to go in the actual keywiz max.  also do I just stick the wire in straight then screwdown the terminals, or maybe make a hook shape then put it in there.

Then last question.  I am wiring the 1st player 8 way joy along with the 4 way.  So I insert both of those positive wires into the keywiz's same terminal.  Same with free credit buttons along with the actual switches at the coin mechs.  But for the negative ground wires do I still just daisy chain all of those together and then run them to the negative terminal on the keywiz?

Thanks for the help guys!

Kaytrim:
Man you are loaded with questions there. :dizzy:  I'll see what I can do to help here.

The first thing is what type of wire are you using.  If it is stranded wire at about 20 gauge then there is no need to hook the wire.  Take and remove about 1/8"-1/4" and tin it if you want, solder the strands together.  If you are using solid wire then a hook might be necessary if the gauge is thin.  I do this when I am using network cable.

For the player one joysticks you have the right idea.  Put the same direction wires from both sticks into the same terminal on the KeyWiz. 

The free credit buttons can be done the same, one button for each coin mech and each set into one terminal on the KeyWiz.

The ground wires can be one or several loops.  I would use a loop for each section on the CP to make things simple.

That should do the trick.  Have fun and take it one step at a time.

TTFN :cheers:
Kaytrim

rdowdy95:
What do you mean about the ground wires making several loops.  I only have one Ground input on the keywiz.  Is looping like dasiy chaining?

Hoopz:

--- Quote from: rdowdy95 on March 30, 2007, 10:52:14 am ---What do you mean about the ground wires making several loops.  I only have one Ground input on the keywiz.  Is looping like dasiy chaining?

--- End quote ---

Yes. 

Kaytrim:

--- Quote from: rdowdy95 on March 30, 2007, 10:52:14 am ---What do you mean about the ground wires making several loops.  I only have one Ground input on the keywiz.  Is looping like dasiy chaining?

--- End quote ---

What I was referring to is one ground wire going to the player 1 buttons and stick, another to the player 2 controls, and a third to the credit buttons if you want to turn them off and mandate inserting tokens.  You can add a buss bar for the ground connections.  One wire from the KeyWiz to the buss bar then branch off the buss bar to the different areas on the CP.

This way you can compartmentalize the CP into zones.  This allows you some measure of control over the CP.  In my case I want to have the ability to turn off the credit buttons so my kids don't have free reign when I am not around.  Rewards will be given in tokens.  However when it is party time I can open up the credit buttons for 'free play'.

Kaytrim

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