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RAM Controls - Star Wars Flight Yoke

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Level42:
You lost me.

TPB:

--- Quote from: quarterback on January 18, 2008, 04:17:26 pm ---I should just let saint speak for himself

--- End quote ---


--- Quote from: CheffoJeffo on January 19, 2008, 09:10:38 am ---I agree wholeheartedly with saint on this (or would if I could organize my thoughts as eloquently).

--- End quote ---

It's pretty easy to agree with the forum owner and moderator.

You're never going to lose any friends by doing that.

Having said that, I also agree with Saint's comments - he's offered some worthwhile insights ...

... but, for as long as people have their money tied up in this project (albeit voluntarily tied up, as David has properly offered refunds upon request), then their opinions should be given the highest weighting.

To that end, let's give the microphone to Havok.

He's cool with patiently waiting, as he's looking forword to receiving his awesome, brand-spanking new, exact replica Star Wars yoke.  And good on him.    :applaud:

There's just a few things he's requested :

* An update to the project blog (it was last updated on May 20, 2007).

* A completion to the project that occurs "soon".

* Regular communication of status and progress.



--- Quote from: Havok on January 17, 2008, 08:52:49 pm ---Let me just state for the record, as long as there is progress and communication, I'm cool with David. Now that he has posted again I feel much better about this transaction. However, with that said, I do want to see some real progress. I understand this is a side endeavor, and Real Life(tm) can interfere, so as long is there is a completion to the project (and at this point it should be soon), I'm fine. I am eagerly awaiting David's update on tonight's visit to the shop.


--- Quote from: txtworld on January 17, 2008, 08:25:43 pm ---His customers (both current and abandoned), MameMaster and Havok, have other ideas on how they would have preferred things to run.

--- End quote ---

Hehe - yeah, I would have preferred to have it back in Feb 07...

However, I understand that this is a fairly monumental undertaking, and can deal with the delay - I've just got my eye on the prize...

--- End quote ---

TPB:

--- Quote from: txtworld on January 18, 2008, 09:36:35 am ---David,

I presume this control has many applications beyond Star Wars ...

It could be used to play 270 driving games, such as Spy Hunter.

And it's effectively an analogue joystick, right ??  So this opens up a multitude of other games that could be played.

 ::)


--- End quote ---

David,

I realise it's premature to ask this, but ...

Would it be possible, down the track, to offer a version of the SW yoke with 4 independent button inputs, connected to 4 independent switches ??

Apart from wiring modifications, no physical alterations to the construction of the yoke would be necessary, given there are already 4 buttons on the yoke (2 trigger buttons, and 2 thumb buttons).

By offering 4 independent button inputs, the yoke would be vastly more adaptable to other games (specifically, 270 driving games, and analogue joystick games), which vastly increases its potential.

Games such as Spy Hunter, while being a 270 driving game (a genre ideally suited to the yoke), require multiple button inputs.  The standard single button input, on the standard SW yoke, just won't cut it with "multi button" games.  But with 4 independent buttons on the yoke, suddenly all these games become playable with this awesome controller.    8)

And to play the simpler, single button games (such as Star Wars itself), well, it's possible to map 4 different buttons to the same action in the game, so 4 independent buttons could be mapped to the same "fire" action when playing Star Wars.

This would make what shall already be an awesome controller, even better.    :applaud:

Level42:
SW yoke buttons ARE all separate, even if SW doesn't use it.

ESB does make difference between buttons.

Fast forward to 4:30 to see the test screen. All four buttons are separately indicated there.

[youtube]http://youtube.com/watch?v=OvaSxKpfMzM[/youtube]

TPB:

--- Quote from: Level42 on January 19, 2008, 11:25:26 am ---SW yoke buttons ARE all separate, even if SW doesn't use it.

ESB does make difference between buttons.

Fast forward to 4:30 to see the test screen. All four buttons are separately indicated there.

--- End quote ---

Sweet !!    8)

For 270 driving games, apart from having the X axis for steering, you can use the Y axis for the gas pedal (acceleration), and have 4 independent button inputs to boot.

For other games, you've got a 4 button analogue joystick, with fine degrees of analogue control.

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