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Top 10 Mame design tricks that we don't see enough of.
ChadTower:
Those sticks may need to be reversed for us lefties.
saint:
Placing a functioning coin door in the cabinet. These things don't pay for themselves!
(+_+):
I like the side by side joystick suggestion. Keeps you from having to reach out or play more off centered that you should. I've seen some joysticks tucked in the weirdest spots.
You'd end up with a bad back from prolonged play.
Sleep mode is a more obvious decision. So is boot up right into your game launcher so that it doesn't look PC'ish.
Speaking of number 3, I've already starting adding built in help into my application. I'm almost done with the joys/keys to use per game with action labels and will add admin controller functionality later on. I prefer that over having stickers because you have very limited real estate and there 's just too much info that you can reveal to the person. A picture with labels can say a 1000 words.
Here's a sample. Bear with me though since it is still in development so it isn't perfect yet.
davieboynj:
Lighting up the controls/buttons used for a game definitely makes life easy for newbies. Very expensive though.
Wiring up the credits to the coin reject button (alone or in addition to the coin drop).
horseboy:
--- Quote from: leapinlew on March 14, 2007, 12:30:04 am ---Quality instruction graphics built into the theme of the cabinet
Knievel uses them well
Psychotech has some nice cards too
Whether we want to believe it or not, these MAME machines we build can be very confusing to the rookies out there.
--- End quote ---
:laugh2: :laugh2: :laugh2:
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