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Mac compatible Encoders
Crowquill:
I miss my blue-and-white.
I had a 400mHz that ran games at full speed that putter along on the 1.4mHz Celeron that's in my MAME cab. I think the OpenGL accelleration helped dramatically. The weakest link was finding a viable front-end/launcher. It also kind of sucks that MacMAME doesn't include any way to pick games and options without using a mouse. I know that IS the Mac interface guideline, but it really limited my options for a seamless game machine that didn't feel like you were messing with a computer. I could never get AdvanceMAME/AdvanceMenu to work right.
ElKootcho:
IS there a working frontend/launcher for Mac? My plan (for the moment) is to use an ADB Glidepoint touchpad that I hope to integrate into the control panel.
NoOne=NBA=:
I'm using an iPac with my G3/300 B&W.
The GGG gamepad encoder would probably work, but I'd worry that you may run into software limitations on the number of buttons supported.
If you're really into vector games, I'd look into using v.30-v.33 for the vector games.
The vector emulation back in those versions was alot better than the newer versions for some reason.
The other notable jumps in quality/speed are around v.60, and around v.77.
Just prior to v.58 (IIRC), and somewhere after v.60a there were controller problems, and speed issues, for the older comps.
Somewhere around v.77 they switched to OSX only, IIRC.
DrumAnBass:
Will you be running OS-X on your B&W? If so check out Jukebox; a pretty cool mame FE from the looks of it; http://www.c3images.com/jukebox/
I remember seeing another Mac FE for mame but I can't find the link at the moment...
Crowquill:
--- Quote from: ElKootcho on March 14, 2007, 03:44:48 pm ---IS there a working frontend/launcher for Mac? My plan (for the moment) is to use an ADB Glidepoint touchpad that I hope to integrate into the control panel.
--- End quote ---
I first read about EmuLaunch about a week after I gave away my B&W G3. I've not tried it but it looks promising.
http://emulaunch.com/
I still have a spare glidepoint that I bought for that purpose too. I started to give up on the G3 when I realized my frogger-style control panel couldn't comfortably fit 2 6-button layouts plus a trackball. I could have squeezed the glidepoint in, but I wanted something a bit more seamless that didn't ruin the illusion of using a normal-looking control panel. Besides having 7 buttons per player, you wouldn't know by looking at the CP that it's a MAME cab. There are no admin buttons at all. I originally did this because I only had a 7x24 control panel to fit all of the controls, but I don't regret doing it at all.
Any HID-compliant USB gamepad will work fine in OS X without drivers. You can use USB Overdrive and Gamepad Companion to do some configuration. Without a dedicated driver you'll lose some features though. For instance, my Sidewinder steering wheel works fine for game control, but none of the force feedback stuff works. I also found that the gameport-->USB adapters at RadioShack are pretty handy. Last month when I was in a store they were clearanced to like $6, so I'm not sure how much longer they'll be around. It worked fine with every gamepad and steering wheel I tried with it.
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