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UltraStik 360 playing Wizard of Wor
NoOne=NBA=:
I just remembered what I thought someone might want to try for this.
There's an output mode that lets you hook the stick directly to a keyboard encoder.
I'm not sure where that output kicks in, with respect to the map, but it could be used to create a move condition if you map the analog output to the direction, and the digital outputs to an encoder terminal, and use a NOT statement to make the game look any time one of the digital outputs is NOT pressed.
This would again require that you be able to jumper an input to tie down for the look function, but it should work.
scotthh:
Using rebelscum's mapping and cfg (with the change suggested by rick), the game plays exactly as described earlier in the thread. In the service mode I see "No" next to "Move" as I move the U360 slightly in the direction I'm pressing, and I see the direction. As I move the stick further, "Move" switches to "Yes".
During the game, when I move the stick slightly in a direction, the character turns in that direction but there is no creep at all.
rebel and rick: :applaud:
rockin_rick:
You don't get creeping? If I push up just enough to activate a look up then back to center then back to look up (repeat) it will creep up a pixel or two per time. I can map the entire stick to all diagonals (as to ensure that look is only activated) and it will creep. Holding down B2, no creep.
Rick
scotthh:
--- Quote from: rockin_rick on March 30, 2007, 12:49:13 am ---You don't get creeping? If I push up just enough to activate a look up then back to center then back to look up (repeat) it will creep up a pixel or two per time. I can map the entire stick to all diagonals (as to ensure that look is only activated) and it will creep. Holding down B2, no creep.
Rick
--- End quote ---
I just pushed up enough to activate a look and held it there, my character didn't move for a long time. Unfortunately, I'm at work... I will try it the way you described over the weekend and let you know.
scotthh:
--- Quote from: rockin_rick on March 30, 2007, 12:49:13 am ---You don't get creeping? If I push up just enough to activate a look up then back to center then back to look up (repeat) it will creep up a pixel or two per time. I can map the entire stick to all diagonals (as to ensure that look is only activated) and it will creep.
Rick
--- End quote ---
Rick, sorry for the delay, I zoned out about this. I tried it as you described. Going back and forth: look, center, look, center. I do get the creep you described. I then changed the map to all diagonals, and by going look, center, look, center, look, I could move my man with the creep.
As I mentioned before, I don't get creep if I look and hold. Not that you would in a game, but if you press B2 look, release the joystick and release B2, then press B2 and look again, do you get the creep? This would at least explain the difference.
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