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Must have buttons On Control Panel
mahuti:
Nice.
pmc:
--- Quote from: falkensmaze on January 21, 2007, 04:19:41 pm ---but out of curiosity can u actually reassign the shift key on the ipac i havent hooked mine up yet so i cant chek :cheers:
--- End quote ---
Yes you can. I think you have to use WinIPAC to do it. I don't think the command-line utility will do it.
Regarding the comments on should you bother to put admin buttons on a CP: I love the simplicity of a single button labeled "Player 1 Start" or "Fire". Even a child can figure it out. Given a multigame cabinet, I think having a single button labelled "Quit Game" or "Exit" makes for an intuitive and simple interface.
Muhuti's story about a "Pause" button helps supports this viewpoint. But the argument that real arcade cabinets don't have a pause feature is equally valid.
In the end, I'm happy as pie that I put dedicated PAUSE and EXIT buttons on my CP (on the top and labeled). But I'm sad that I put COIN1/COIN2 buttons on there too because the coin door does that job and the coin buttons are left dormant. Any other admin function (for me) is either unnecessary or suitable for a rarely used shifted key assignment.
-pmc
fjl:
Pause would be cool if it was timed. Like say you press pause, and it countsdown to a minute or something definable. This way the person has so much time to go to bathroom or get a drink or whatever. And if they are not back in time, then the game continues and they lose their place and others can use the machine. Just a thought I guess...
shardian:
If you really, really, really want to put admin buttons on the panel but don't want people messing with them during a party, you could wire the admin button ground wires into a lockable ignition switch. Then you could disable the buttons with a key...or you could just put a flip switch inside the coin door.
jelwell:
--- Quote from: mahuti on January 21, 2007, 07:20:26 pm ---Real games don't have admin buttons... why should a cab? It's ok if it's a secret "shift" function... you can always tell regular guests what your secret functions are... the rest don't need to know that there is any extra admin junk.
--- End quote ---
I really like your numbered list, and agree with the rationale behind each. However real games do have admin buttons:
http://www.mameworld.net/maws/img/cpanel/pc_gntlt.png
The problem is you're comparing multi-use cabinets with single use cabinets. Most people haven't seen/used these more complicated cabinets. But surely everyone has seen NeoGeo cabinets like Metal Slug:
http://www.mameworld.net/maws/img/cpanel/mslug5.png
When I first started my cabinet I considered a NeoGeo style marquee that would light up based on what list is selected on the frontend. I dropped the idea in favor of custom artwork, but I'm sure someone has already done this.
I don't think it's ever been suggested, but in NeoGeo style: You could combine "Escape" and "Select Game". No one "Escape"s from a NeoGeo game, they switch the currently running game.
I have a "Save" and "Load" button, but like mahuti said with "Pause" there's no reason to let your friends know about these advantages. Especially since they're likely to save over you save. ;)
Joseph Elwell.
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